Flystick?

Hello there Forum!

Had a question for you guys
At my Comp 1 day ago our robot had a fly stick (which did not work well we had to take it off mid-competition). We ended in the semi-finals What would you guys recommend a Flystick catapult or something else?

  • Flystick
  • Flywheel
  • Catapult
  • Puncher
  • Something else
0 voters
1 Like

tbh there is no right answer. each of these designs (besides puncher) is super solid when properly tuned. Unlike other games this year there isn’t a real best solution. It more about driving skills and practice. (btw i would consider kicker or even elevated kicker had a super good showing at speedway)

5 Likes

doesn’t really matter, design choice doesn’t matter too much much this season. it’s good driving and strategy that wins.

2 Likes

To the people who choose something else what is it?

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I agree elevated kicker is op

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Is there something in spastic that you mean by that. Im not saying your wrong but I was just wondering your view, that makes you think that punchers are bad.

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Linear punchers seem to take up a lot of space for what it is and the linear slide jsut seem innefeicent compared to a cata. you also can only hit things straigh on and not at very specific angles without and unnessesary amount of work.

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My team uses a single flywheel (Made of two 3" 30A flex wheels, and spinning at 3000 rpm) that is raised by a four-bar lift. We’ve had this design for three comps now, and we’ve found its speed and versatility to be very helpful in matchplay and in skills. The only problem with Flywheels compared to catapults is consistency, especially for skills. However this could be easily tuned and practiced by matchloaders.

In Conclusion I would say use whatever Cycling/Shooting mechanism you want as long as it works for you, and works well for speed, consistency, and versatility.

1 Like

This is one of those questions where there’s no right answer. There are certainly wrong answers, just no right ones. There are also answers that are better than others. A fly stick seems to be less consistent than a catapult or a flywheel, but it’s all just situational. If I had to build a robot very quickly, I’d probably go for a fly stick for its relative lack of difficulty to build. I do think that any of these designs could be viable with proper tuning and testing (yes even the linear puncher).

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Yes but you COULD make a small yet less effective design for a puncher.

Also every different type of options takes up major space on the robot, it really just depends how you build it

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I wouldn’t use a linear puncher, but if you use a normal puncher that is fine.

2 Likes

you should use a slapper it would go faster and shoot better and it can be smaller or just as small. we had a slpper on are bot and it was faster the the fastest puncher at the comp we went to.

1 Like

It all depends on what your strategy or goal. For example, a lot of the teams in my area have cata blockers. Because of this, the flywheel would be better because it might be able to go over the blockers. Other teams might want to use the catapult for skills and have their own blocker so they can do defense in tournament. And then there are all the other things like punchers that have their own advantages.
No matter what you decided to do, consider whether you are doing defense or offense, focusing on skill, focusing or speed or accuracy, or want a unqiue robot for a judged award.

Not trying to hate on your opinion but, my team is running a puncher and is doing well for us, our highest unoffical skills score is 148

2 Likes

And his highest official score is 190.

3 Likes

Like I said, not trying to hate. And there’s other factors to put in besides the type of shooter you have.

2 Likes

My team used a catapult for some time but we decided to switch to a flywheel on a stick. We also faced
a lot of problems with stuff like the power of the mech and the overall consistency, but these can be tuned. We chose the stick since it was more compact. It worked for us as we made it to finals. ultimately choose how much room you have if you want to be a matchloader or scorer and if you prioritize skills.

If you want to be good at skills and want a consistent shooter, probably do a cata, kicker, or slapper

If you are low on time and just want a shooter mech and can do decent enough in skills, then there really is not much wrong with a stick flywheel

-Hope this helped