Factually, Andrew has inspected for our events, and has been referee for events. While I do not know of specific jumper situation, we have had to delve into some specifics of Game Manual specifications that relate to what is on VEX web site… once had to deal with team who had hugely long zip ties (2’ long-ish …) to act as backing for guiding of game objects (not even close to wire management use case).
There are many sources of frustration with what items are permissible - that is a good thing as the program grows.
However, I am with @jpearman@Foster we need to simplify some things so it is clear for teams with tons of scraps in boxes (trust me QCC2 wanted all of our clutches!!! those springs are like gold!) and, more importantly, make inspection simple without having to look up every VEX SKU and also keep novice teams engaged.
I hope jumpers, and functional replacements (read bare wire to short two pins…) are permitted moving forward.
As others have mentioned - many other means exist… but sometimes the simplest (an electronic short/switch) is the most elegant and least likely to fail…
(autonomous selector program on brain where team could not tell difference between red/blue alliance… hoops)