LRT latency at Worlds

My team has gone to some LRTs and noticed latency in the system. For example, when we hear the start buzzer go off, the timer on the Stream has already got to 3 seconds into the game. And when we score at the last second, the buzzer has already gone off on the stream. Usually the refs at those LRTs were pretty lenient and counted the last minute scores even after the buzzer has went off on their end. But this is going to be a huge issue at Worlds. Sometimes it’s unpredictable as well. We sometimes start 2 seconds early because we know there is going to be latency but it ends up that there was no latency and we started before the buzzer on the stream. How will this be fixed at LRT worlds?

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Unfortunately, latency is closer related to the laws of physics than to anything that they can really do. Streams will always have latency, the best thint you can do is start when you hear the buzzer and stop when you hear the stopping buzzer. The refs will understand.

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…have you followed the instructions about syncing your clocks with the Microsoft timeservers?

No i have not so why dont you tell me where the REC said that?

Right here:

The snark is, as always, very appreciated, Hao.

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Thank you

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Someone has a faulty sarcasm detector today

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Yes. Taran is the master at snark and sarcasm.

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have you considered that I might have been sarcastic too?

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Based on our previous interactions I considered it vastly more likely that you simply misinterpreted my comment as genuine appreciation.

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tenor

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You two always argue over the smallest of things.

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And yet neither one goes, “is this any value to others on the forum” go nah and click cancel…

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@Hao_16688C ,
You might also consider using a machine with a new/faster processor to connect to LRT. The faster your processor, the easier it is for the system to work as expected. I cannot emphasize enough how important syncing time and reviewing the jpearman post will be for truly competitive teams. Good luck!

Best,
Brad

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