Porting LVGL to VEXcode Text

I was going to release this code a while back, but there are issues building this with the windows build of VEXcode due to some of the backend code being 32 bit and running into memory issues (due to the structure of the LVGL source files). However, it does build well on Mac.

alternate version using newer LVGL source

Have fun, but I will not be providing any support for this.