It was very useful last year, and a lot of people liked it, so here’s one for Spin Up; this time new and improved.
https://karmanyaah.malhotra.cc/projects/spin-up-field-diagram/

If you find any bugs or want any features, feel free to let me know.
I originally imagined this being used for strategy more than notebook - but from both our team’s experience and from talking to other teams - this was extremely useful for the design notebook.
Edit to clarify: don’t use this attached picture, go to the website to get the high quality version
26 Likes
One thing that could be useful on the diagram is to more clearly label the legal starting tiles for each robot, since this is being used for strategic purposes; could be useful to map out a skills route or autonomous routine without having to know the exact starting tiles by heart.

Since the field is diagonal, it creates an atypical condition for the starting tiles since it’s no longer just putting your robot on the tiles directly in front of the field perimeter. Not gonna lie, I kind of forgot where the starting tiles were until I looked at the game manual again.
4 Likes
Especially for the purposes of helping with field reset, it would be useful to have some kind of indicator which ones are just a single disk and which ones are a stack of discs.
8 Likes
If you look close up, there is

Do you think the line should be thicker?
3 Likes
What do you think about red lines on the perimeter like this?
It’ll be unobtrusive and still show the positions
6 Likes
For field reset I want it to be like… stupid obvious. Maybe just an option to have those in a different color or something to make it real clear?
8 Likes
Or just a big “1” or “3” in the middle of each stack as appropriate.
12 Likes
Or fill in the three stacks?
2 Likes
I added options to add fill color and number (and remove the thin discs) to the threes. Let me know if that’s good.
Also, the newly uploaded one should have an option for a starting position indicator on the perimeter.
6 Likes
A feature that I think would be good is if you could add settings for skills as the setting up and stuff is slightly different then teamwork.