Rating & Reflectimg on VRC Over Under

our team loved this year we went to regionals on three qualifications and won three Innovate awards which proves that there was diversity in robot styles.

what I would change: I would shorten the height of the alley as that would either make teams build small or be forced to match load( a problem we encountered early season), also I think that they needed another way to score, the GDC seems to be getting lazy as that is a problem this year too.

but overall I will miss Over Under and as my second to last year will always remember it.

1 Like

Overall I enjoyed this season. The season before, spin up the robots had lots of variety making some robots better then others. This season all the robots had the same similarities making it depend more on driver skill or whether or not the parts on the robot were functional or not. That’s why I gave a 8 and 6

1 Like

Over Under was highly driver-focused and had aggressive gameplay, making it entertaining to watch. The fast-paced nature of the matches kept you on the edge the whole game.

One of the notable aspects of Over Under was the simplicity of the robot designs compared to previous seasons. While past games often required complex mechanisms and intricate programming to achieve optimal performance, Over Under allowed teams to focus more on driving skills and strategic play. This shift not only made the game more accessible to newer teams but also highlighted the importance of driver practice and coordination.

Compared to last season’s VRC game, Spin Up, which required intricate shooting mechanisms and precise aiming to score points, Over Under emphasized robust and agile robots capable of handling rough interactions on the field. This change in focus brought a fresh dynamic to the competition, where robot durability and driving precision were crucial for success.

The two annoying things I can think of:

  • how fragile the game elements, particularly the goals, proved to be.
  • how boring skill runs turn out to be
3 Likes

The good:

Good game evolution

The bad:

Skills meta was decided about 2 days into the season

(In my opinion) the emphasis on driving, and not on the robot

The fragility of the climbing pole (swayed a lot), the long barrier (bent), and the goals (came out & even broke in one of my team matches)

Only having two main functions in the game (climbing and scoring; descoring did not have much emphasis on it at all, and was very simple to prevent)

2 Likes

Overall, the concept was pretty unoriginal and allowed teams to build more simple robots using less creativity, however, the simplicity helped with understanding game rules. A decent game, but not great by any means.
6/10