Rating & Reflectimg on VRC Over Under

Out of 10, 10 being the best, how would you rate last season and why?

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0 voters

Also, what would you have done differently, or how would you have changed the game rules to make the game better?

2 Likes

It was fun from a driver perspective, but every robot was pretty much the same. As a driver I’m giving it a 7.

4 Likes

If you’re asking purely about the game “Over Under”, here are my thoughts

The good:
Great strategic game. The intensity of this game was like none other.
Nice simpler robots. I was glad to be able to get used to the v5 system in a year that didn’t have crazy complex robots.
Generally fair gameplay, generally not too crazy for refs. No giant silly string to count up

The bad:
I wish descoring was more encouraged. I wish you had to touch the other tile to end descoring, not just tough the barrier.
General dis-satisfaction with the quality of field elements. The elevation poles swayed like the mast of the mayflower. The barriers snapped like candy canes. The goals were ok I guess.

As far as the season, it was great! I loved the enthusiasm in many robot reveals, and enjoyed watching (and arguing about) match strategy evolution.

9 Likes

This was simpler and didn’t require a launching mechanism, unlike spin-up. The hero bot was surprisingly more complex than previous robots (they are finally becoming both innovative and not Clawbot Variations).

3 Likes

10/10, I feel like this year’s game was very satisfying. Also, the robot could be pretty different depending on your strategy.

3 Likes

1/10 I honestly didn’t like how well pushbots and other teams teams with bad robots could do. I think this year’s game will be a lot better and more skill based.

1 Like

5/10 this years game was okay but all the pushbots were annoying

4 Likes

Last season was my first year with VEX VRC, so I believe the game was definitely a good beginner game that introduced me to the breadth of VEX and Robotics as a whole.

4 Likes

Why don’t you want pushbots to succeed? You don’t want teams to do good? You should want all teams to succeed, this shows sportsmanship.

4 Likes

I personally prefer games that favor good building and programming over the ability of a driver to drive. I don’t think the point of vex is for everyone to succeed, I think the point is for students to learn in a fun and engaging way.
So last year’s game that heavily relied on the ability of the driver and the robots were mostly just push bots was a little discouraging.
Obviously there was still some skill involved in the designing of the robot, but (with the exception of change up and the games before starstruck since I didn’t compete those yeasr) this game was my least favorite because of how overly simple it was.

It was a good game for beginners I will admit, but I think there are other games which allow students of all levels to have a good learning experience.

8 Likes

This was my first season, so I can’t speak for comparing this to other games, but I found it really fun and am probably going to miss it when this season kicks up

2 Likes

I like all teams that put effort into their robot. You can build a pushbot in like a few hours.

1 Like

Oh, I get what you’re saying now… You want teams that are actually dedicated and put their time and effort into their robot to succeed? If so, I’m sorry for taking it wrongly.:smiling_face_with_tear:

1 Like

By worlds it seemed like it was done plenty enough. Basically every single match in dome with a descore robot had a descore.

4 Likes

Fair. But it took until the end of the season for it to become fully prevalent. I just think it could have made for some crazy intense matches

Actually now that I think more about it, the GDC probably decided to discourage descoring because it would have made reffing much more difficult.

3 Likes

Looking at the results so far, the trend seems to be around 7-8/10, so I assume this means this year’s game was better than average.

I personally loved this season, especially watching matches. Towards the end of the year, usually designs converge onto one “meta bot” (hence why I hate the late and love the early season), whereas this year had 2 distinct “meta-bots” (flatbots my beloved).
The descoring rule, although strict (agreeing with @Micahy321 ), was a fun twist the GDC added that made matches and viewing matches much more exciting. Especially in the Worlds finals when robots were diving under the net left and right, I loved it.

This contrasts with other seasons, where the finals ends up being repetitive, because this year descoring was always looming to flip matches.

But while I do agree the field elements were less durable for what our wallet sacraficed, I don’t think te GDC could’ve expected the sheer damage that robots this year punished fields with (nets shreeded, field tiles ripped, thick pvc breaking, etc.)

If the GDC is making a push for reusability, I do think that they should definitely make the field elements out of more durable materials.

4 Likes

I didn’t like that the robots were pretty much the same strategies also bowl triballs score them and same went with every robot with the same mechanisms. We chose as a team to kind of build our robot differently and when we tried to discuss different strategies everyone was close and keen on their and only their strategies

1 Like

This will almost always happen in the early season.

The double zone cancellation (simply TOUCHING the center bar and not being on the other side of it) was a mistake in the rules. Full stop.

4 Likes

If the barrier to entry is too high… in 3-4 years you won’t have VRC anymore as existing teams age out.

2 Likes