I was working on virtual skills when a ring that was in front of the arm teleported onto it. I was using duckduckgo on windows 11, although the settings screen said windows 10. the code that triggered it up to the glitch happening is shown below.
#position D facing south
def main():
arm_motor.spin_for(FORWARD, 90, DEGREES)
drivetrain.drive_for(FORWARD, 200, MM)
drivetrain.turn_for(LEFT, 10, DEGREES)
arm_motor.spin_for(REVERSE, 90, DEGREES)
arm_motor.spin_for(FORWARD, 350, DEGREES, False)
drivetrain.turn_for(LEFT, 140, DEGREES)
drivetrain.drive_for(FORWARD, 330, MM)
pusher_motor.spin_for(FORWARD, 3, TURNS)
pusher_motor.spin_for(REVERSE, 3, TURNS, False)
arm_motor.spin_for(REVERSE, 340, DEGREES, False)
drivetrain.drive_for(REVERSE, 330, MM)
drivetrain.turn_for(RIGHT, 90, DEGREES)
drivetrain.drive_for(FORWARD, 140, MM)
arm_motor.spin_for(REVERSE, 20, DEGREES)
vr_thread(main)