Ring teleportation glitch

I was working on virtual skills when a ring that was in front of the arm teleported onto it. I was using duckduckgo on windows 11, although the settings screen said windows 10. the code that triggered it up to the glitch happening is shown below.

#position D facing south
def main():
    arm_motor.spin_for(FORWARD, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 200, MM)
    drivetrain.turn_for(LEFT, 10, DEGREES)
    arm_motor.spin_for(REVERSE, 90, DEGREES)
    arm_motor.spin_for(FORWARD, 350, DEGREES, False)
    drivetrain.turn_for(LEFT, 140, DEGREES)
    drivetrain.drive_for(FORWARD, 330, MM)
    pusher_motor.spin_for(FORWARD, 3, TURNS)
    pusher_motor.spin_for(REVERSE, 3, TURNS, False)
    arm_motor.spin_for(REVERSE, 340, DEGREES, False)
    drivetrain.drive_for(REVERSE, 330, MM)
    drivetrain.turn_for(RIGHT, 90, DEGREES)
    drivetrain.drive_for(FORWARD, 140, MM)
    arm_motor.spin_for(REVERSE, 20, DEGREES)
vr_thread(main)
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After further testing, I found that it takes a few runs before it works, and that it also happens in Microsoft Edge on the same computer and on a school chromebook. here’s what it looks like when it happens:
glitch

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