Hi all,
SingVex Tournament 2023 was done and dusted on 5th June.
A bit late and delayed for a post on it - simply because all the mentors and teachers couldn’t wait to take a break from looking at robots.
Anyway, for those of you that are sharp, you would have notice that I have used “SingVex Tournament” instead of the usual “SingVex”.
SingVex = Singapore VEX Robotics Championship
But for the 5th June event, it was called Singapore VEX Robotics Tournament
This means SingVex is still open for another organisation that want to host it.
Back to the SingVex Tournament itself - I am pretty sure it must be the 1st tournament proper for this season. It was so early in the season that the rules are not finalised yet and even TM is not ready to support the scoring for the new season (which we overcame this issue by using last season’s scoring system for this season’s scoring, e.g. 1 triball in the goal = 1 disc in the high goal, etc).
And a reminder to all our “newbies readers” on SingVEX - it is not a worlds-qualifying event. No worlds spots were awarded.
The main objectives for SingVEX (Tournament) have always been an event for advance proof of concept of any designs or gameplays that the teams want to try, and of course, to kickstart the teams for the new season ahead.
Just that because school’s pride and bragging rights are involved, and Singapore teams are just too compettitive to want to just lie down and get rolled over. And hence, over the years, it has become a high competitive early season event.
Some facts regarding this year SingVEX Tournament:
- 22 teams signed up for the event
- The scoring was much more straighforward and time efficient than previous season - hence we were able to complete 6 qualifying matches for every team and still end the tournament by 3.30pm (with the 1st match starting slightly after 9am).
- The award winners:
Tournament Champions: 8076X and 8059A
Tournament Finalists: 8059G and 8076F
2nd Runner-ups: 8068E and 8059X
Design Award: 8068E
Judges Awards: 8059E, 35768A, 6546A
And now, the important part - observations from the tournament and also my personal views (which is not representative of any teams/organisations) regarding this season’s game:
-
In terms of designs, about two-third of the robots have some form of either catapult or puncher to shoot the triballs across. One wallbot. As for intakes, mostly either (side or top) rollers or claws.
-
For early season (and maybe up till mid season) games, it is actually not difficult to win a match - just a need an alliance that has a fast shooter and another robot that is fast or efficient in pushing the balls into the goal.
Don’t think I see any double-zoning happening.
In terms of gameplay or robot designs - this means for this season, it is possible to have robots that are specialised in their respective (either defensive or offensive) zones. -
After a few games of watching robots shooting balls across, teams wisened up and started to play defence against the shooter robots - either by trying to push it or block the balls.
So this will leads me to the next 2 points:
a) When designing the shooter, teams will now need to decide on whether you want to shoot over the block (and this will mean the ball will be bouncing a lot when landed and not much chance of having the balls landing near the goal) or shoot low (which will have much higher chances of having the balls landing in front of the goal but easily blocked by opponents).
b) Is it consider holding if for example, the red robot is shooting the match load at the corner and the blue robot move in front of the red robot to block the shooting? By definition, it looks like it fulfilled the definition of holding (especially if the blue robot is in contact or touching the red robot), but yet the red robot is not attempting to move any where else. During the 1st half of the tournament, there were quite a few calls of trapping/pinning when this happened. But it just doesn’t feel right that robots were not allowed to block or stop the opponents from shooting. We decided to only call for trapping only if the shooting robots were trying to move away from the corner.
Not sure if this is the right call. But it is early season with the game rules still in a flux. -
There were no robots that can hang by using the vertical pole (still too early in the season and too rush for the teams for 5th June). But there were quite a few robots that can do a simple hang by using the horizontal bar.
But for those robots that attempted to hang, the success rate was less than 50%. It was not difficult to block the robot from hanging - you just need to park your robot either under the horizontal bar or whichever position that the opponent is going to hang.
This leads me to another main observation for this season’s game - at least for early to mid season, I am not so sure if it matters to hang high up. I do think the robot need to be able to at least do a simple low hang, but not sure if it is worth to elevate all the way up (eg. G and above).
Here’s my reasoning - It is extremely difficult to find enough space for both alliance robots to grab on the same vertical pole and elevate. Most likely it wlll be one robot making use of the vertical pole and another making use of the horizontal bar for elevation. But as mentioned, it is not difficult to move your robot to the position and block your opponents from even attempting to hang. So let’s assume that the opponent still manage to get one robot to elevate to a high tier (and get 20 points) and the 2nd opponent robot was blocked or stopped from attempting to hang, all I need is just to have one of my alliance robots to do a simple low hang and I will still get 15 points. So the difference is only 1 triball in the goal.
But as mentioned - things might change at the end of season or during worlds when robots are able to do a high elevation and help to elevate their alliace up to J-tier.
But at the moment (till at least mid season), this elevation is not exactly the endgame game-changer that we are looking for.
Or maybe GDC might change the rule by adding an “out of bound” zone during the last 30 sec. -
I do see the usefulness and possibility of having a wallbot doing well for this season. And the 5.5W motor ruling - it will become very useful and opens up a lot more robot designs.
Overall, I do think it will be an interesting season. It will be fun.
And lastly, I would want to end off by thanking team 35768 for hosting and team 77789 for sponsoring the trophies and pizza lunch for all of us.
PS: 8059 will be doing a robots reveal soon…