The matches on the video stream are identified and marked at a rate of 3-7 per minute - that’s semi-automatic. The video match descriptions come entirely from VEX’s CSV files. The video re-encoding and uploading are all done automatically via scripts. Azure cloud services were used to make it run faster. I used a 16 core Server CPU which resulted in ~ 300 match videos encoded and uploaded per hour. It’s actually pretty neat to watch everything run.
Beyond that, it’ll depend on their popularity & the community feedback for more.
The main focus will be doing Worlds 2017 - it’ll be cool to provide all the video for the individual matches right on the day of the match, which I think can be pulled off.
Just imagine - being able to see all a potential alliance partner’s matches before selecting them!
I only work from the original feeds - 2015 VEX Worlds: Spirit (MS) on Livestream
For whatever reason, there are missing matches.
(however, if you do find it there, send me an email, and I’ll put it up).