What I’m trying to do is to clamp the alliance goal at the side of the balance in Tipping Point, then spin the left side motors of the drivetrain to make a quicker turn to the neutral goals. What would I need to code for that?
I don’t think there is a way to spin only one side with the drivetrain set up. The only way to do this would be to have your drive code use individual motors or motor groups for each side, and then use functions to get it to work all as one thing like you would with the normal drivetrain, which is much more intense in terms of coding but if you have the time it would level up your code and what you can do during auton.
I’m sorry about that by the way. I wish I could be more help. As someone who has used functions in past years and the drivetrain feature this year, it is so much easier to set up and I know it’s a pain having to switch it. Good luck mate.
When a “drivetrain” is configured, behind the scenes individual motors and motor groups are defined (but not loaded into the autocomplete). You can manually address these devices to move just one motor/group.