The game manual claims that tipping point is meant to be offensively played, but I can’t help but notice that it seems significantly easier to deny points rather than to score points.
First, as has been discussed to death already, possessing neutral mogos as early into the game as possible is going to be one of the most, if not the most important thing to decide the winner of a match. This is true not only because of the scoring potential the neutral goals give, but more so the denial potential it gives. A robot in possession of a neutral mobile goal (in their home zone) is only worth 20 points for their actual score, but can be worth way more for their effective score because possession of that mobile goal is denying the opposition from putting that goal onto their platform, AND denying them from putting any rings on the goal.
So a team can have some engineering masterpiece that can put 6 rings at a time on a high branch and climb with it without any of the rings falling off, but lose anyways cause some wack 600 rpm eight motor drive bot with a pneumatic claw grabbed the tall mobile goal .5 seconds before you. This is not even considering that a single bot could and most likely will go for and grab two or even three mogos during auton.
So after auton, would the best play be to try to score rings faster than the opposition and try to elevate alliance goals to score more points? Goodness no, where did you get such an outlandish idea of trying to score points? Obviously, the best course of action would be to push opponent bots around, and try to grab onto their mogos. By doing this, you’d gain a grand 0 points, but you’d effectively deny the opposition of a potential of 40 points per goal, plus any extra rings they were going to put on the goal. At this point, there’d be no reason to design a bot to be able to elevate because of how many points you’ve denied from the opposition. It would be almost impossible for them to make it up unless they too designed a bot centered around taking mogos and denying your points.
Because of this, I could see the meta devolving into robots that specializes in grabbing the neutral mogos quickly, and other robots specializing in trying to steal opposing alliance goals, while bots that can grab rings quickly would be purely reserved for skills. Thoughts?