For people who haven't seen the amazing XKCD phones, here are the rest and their applicability to VRC.
The XKCD Phone 1 is wireless. Obviously, this means everything is completely wireless.
The XKCD Phone 2’s density control could be used to provide variably counterweights.
I think that we might also want the wireless discharging of the XKCD Phone 3. Its waterproofing could also be helpful for next year’s water game.

The 12 headphone jacks could vindicate UvuvwevweOnyetenye’s journey of using a speaker on the vex brain, but the voice assistants could necessitate clarifying rules for influencing the robot during autonomous.
The XKCD phone 5 introduces another rules question: Is using a Hookshot pinning, trapping or entangling another robot?

(Already posted by VexTeamZ): The XKCD phone 6, XIII, 10, x, 26, and 1876 has an integrated GPS sensor for autonomous.
the XKCD Phone 2000’s Swiss army partnership could be an issue damaging the field, however unlikely it is that Switzerland is invaded.
With its three-million-volt wireless charging, the XKCD phone 12 and 12 Max raises the question: “Who needs batteries at all?” With a robot that can charge during the match, batteries would never be an issue! The GameBoy printer could also be used to log data from sensors for debugging. (Who needs a console to log to when you have a thermal printer‽) However, the shake to factory reset feature could be problematic if all of your programs are erased mid-match. Also, it raises the question, with the Full drivetrain Warranty, would Vex be responsible if someone’s drivetrain fails?





