On June 25th, 2024, Version 1.0 of the V5RC High Stakes Game Manual was released, and the following changes were made:
- Changed the Field layout such that Positive Corners and Negative Corners are now on the same side of the Field, rather than cater cornered
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Updated Figures throughout the manual to display the new Corner layout
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Added a new definition of “Plane”
An imaginary horizontal surface that divides the vertical space between two Levels, and expands infinitely across the Field
- Expanded SC3 to clarify that Rings can only be counted for points once, even in situations where it qualifies as Scored on multiple Stakes
Each Ring can only be counted for points once, even in cases where the Ring qualifies as Scored on multiple Stakes. If multiple Stakes are encircled by the same Ring, Top Rings will not be awarded for those Stakes. Intentionally causing a Ring to be Scored on multiple Stakes will, at minimum, receive a Minor Violation.
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Updated Figures SC7-1 and SG3-1 to show Planes
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Updated SC7di to clarify intent
Each Level corresponds to a vertical section of the Ladder. For example,
a Level 1 Climb represents a Robot whose lowest point is above the Floor tiles, but not higher than the black rung of the Ladder.
- Revised SC8 to clarify the Autonomous Win Point requirements
- At least three (3) Scored Rings of the Alliance’s color
- A minimum of two (2) Stakes on the Alliance’s side of the Autonomous Line with at least one (1) Ring of the Alliance’s color Scored
- Added a new rule, SC9, that adds a 2-point bonus per Climb for whichever Alliance has a Ring Scored on the High Stake at the end of a Match
A High Stake bonus is available to an Alliance that ends the Match with a Ring Scored on the High Stake. Each Robot from that Alliance which has earned points for a Climb will receive an additional two (2) points for that Climb.
- Updated SG2 to clarify that Robots may expand beyond their starting size and configuration
Once the Match begins, Robots may expand beyond their starting size and configuration within the following criteria:
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Added an additional bullet to SG3 and updated the red box to clarify intent
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Added an additional Violation Note to SG4 to state that a Team will receive a Major Violation for removing three (3) or more Rings from the Field in a single Match
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Rewrote SG5c to clarify that preloads cannot start in a Scored location
Not in a scored location, and not contacting any other Scoring Objects or Stakes.
- Updated SG9 to clarify that Team cannot negate an opponent’s Climb by contacting their Robot with a Mobile Goal
Teams cannot negate an opponent’s Climb by contacting their Robot with a Mobile Goal, and an affected Climb will still be Scored. Doing so will result in a Minor Violation for the offending Team, assuming no other rules are broken and no damage is caused to the opponent.
- Added a new rule, SG11, to add a 10 second protection to Positive Corners at the end of a Match
Positive corners are “safe” during the endgame. During the last ten (10) seconds of a Match, Robots may not contact Mobile Goals in the positive Corners of the Field, and may not add or remove Mobile Goals or Rings to or from the positive Corners of the Field.
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Updated R10bi to clarify intent regarding License Plates showing the wrong color
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Added two new bullets to RSC3 to clarify that the blue Alliance Stake may be used in Robot Skills Matches
e. Rule SG10 does not apply, and Teams may freely use the blue Alliance wall Stake.
f. Rule SG11 does not apply.
- Updated VUG1c to reflect changes in SG3
Neither Robot may contact or “break the Plane of” three Levels, or two non-sequential Levels, at any time.
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Added Section 7, VEX AI Robotics Competition
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Minor typo / formatting fixes
The next manual update, Version 1.1 will occur on August 6th, 2024.

