On September 3rd, 2024, Version 2.0 of the V5RC High Stakes Game Manual was released, and the following changes were made:
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Changed the Field tape layout so that Corners are now triangular
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Changed the starting Ring configuration; the Ring stacks that begin in the right Corner along each Alliance Station wall have been flipped
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Added Figure FO-3, to show the recommended locations of referees, and the field monitor
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Rewrote the definition of Corner to account for the new tape layout
One of four 12" (304.8 mm) x 12" (304.8 mm) triangular sections of the Field in which Mobile Goals can be Placed. Each Corner is an infinitely tall three-dimensional volume bordered by the inner edges of the Field Perimeter and the outer edge of the associated white tape line.
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Added Significant Q&A boxes and bullets throughout the manual
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Add Violation notes and clarifications to S1, S2, G1, G2, G4, R28, and T1 to clarify intent
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Rewrote SC3 and updated its figures so that Rings can still be Scored while in contact with a foam tile or a Robot of the same color
There is no requirement for a Mobile Goal to be upright in order for its Rings to be considered Scored. Contact with any other Field Elements or Rings is irrelevant.
- Rewrote SC5 to provide new criteria for Placed Mobile Goals, and tiebreakers if more than one Mobile Goal ends a Match in the Corner
Placed Mobile Goal Criteria
a. The Mobile Goal base is contacting the Floor or a white tape line.
b. Some portion of the flexible top of the Mobile Goalâs Stake is higher than the top edge of the Field Perimeter.
c. The Mobile Goal base is breaking the plane of the Corner.
Tiebreakers
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The Mobile Goal whose base extends farthest into the Corner is Placed. See Figure SC5-1.
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The Mobile Goal whose Stake is most vertical (perpendicular to the Floor) is Placed.
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The Mobile Goal whose flexible top extends farthest into the Corner is Placed.
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If multiple Mobile Goals are still tied for the above criteria, then no Mobile Goal is considered Placed in this Corner."
- Updated SC8 to include the Autonomous Win Point tasks for World Championship qualifying events
For events which qualify directly to the World Championship (e.g., Event Region Championships and Signature Events), the following tasks must be completed for an Alliance to receive an Autonomous Win Point. The standard criteria above still apply to all other events.
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At least four (4) Scored Rings of the Allianceâs color.
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A minimum of three (3) Stakes on the Allianceâs side of the Autonomous Line with at least one (1) Ring of the Allianceâs color Scored.
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At least one Ring of the Allianceâs color Scored on the Allianceâs Wall Stake.
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Neither Robot contacting / breaking the plan of the Starting Line.
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At least one (1) Robot contacting the Ladder."
- Updated SG2 to clarify intent
Intentionally exploiting a loophole in vertical expansion to get past the horizontal expansion limit is not allowed, and should be considered a Violation of rule . The overall intent of the expansion rules is to prevent wall bots and/or Climbs that skip rungs, and to avoid penalizing Robots that tip or slip slightly while Climbing.
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Revised SG3 to clarify that Robots may not break more than two Planes of the Ladder at any time
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Rewrote SG4 to only apply to opponentâs Scoring Objects
Teams may not intentionally or strategically remove Mobile Goals or their opponentâs Rings from the field. Rings that leave the Field during Match play will be returned to the Field by a referee such that they satisfy the following conditions:
Note: If a Mobile Goal leaves the Field, a referee should return it to the Field in a position on the Autonomous Line. Any Rings which were scored on this Mobile Goal will be returned to the field as described above.
Any Team that removes three (3) or more of their opponentâs Rings from the Field in a single Match will receive a Major Violation.
If it is not clear which Robot was the last to contact the Ring, the Team with a color that is opposite to the Ring will receive a Violation.
For the purposes of and in interactions where a Robot is attempting to remove Scored Rings from a Neutral Wall Stake and drops one or more of their opponentâs Rings out of the Field due to defensive interactions from that opponent, the Robot that is actively attempting to Score or de-Score Rings will get the benefit of the doubt provided by rule .
- Updated SG6 to clarify that Robots may posses two (2) Rings and one (1) Mobile Goal at one time
Possession is limited to two Rings and one Mobile Goal. Robots may not have Possession of more than two (2) Rings at once. Robots may not have Possession of more than one (1) Mobile Goal at once.
- Updated SG11 to change the Positive Corner protection period to fifteen (15) seconds
During this protected period, Robots can remove Mobile Goals that are not Placed and Rings that are not Scored from the Positive Corners of the Field, provided that the interaction does not affect the Placed/Scored status of any protected Mobile Goals or Rings.
- Changed T10g to state that Mobile Goal orientation should be consistent
Mobile Goals should be positioned with flat edges facing the audience and Head Referee sides of the Field (as shown in figures throughout the game manual), with minor variance in rotation.
- Added Elimination Match tiebreaker criteria to T19
a. Any Elimination Match that ends in a tied score with at least one Scored Ring and/or one Robot that has Climbed to a Level will result in a tiebreaker Match.
b. Any Elimination Match that ends in a tied score with no Scored Rings and no Robots that have Climbed to a Level may be decided by the quantity of Mobile Goals that are fully on each side of the Autonomous Line. The Alliance with a higher quantity of Mobile Goals completely on their side of the Autonomous Line, and not in contact with the Autonomous Line, at the end of the Match should be awarded the value of 1 Scored Top Ring for that Match. If the Alliances have an equal number of Mobile Goals on their side of the Autonomous Line, a tiebreaker Match should be played.
- Added a new Violation note to RSC1 to clarify that Violations that occur in Robot Skills Matches do not carry over to Head-to-Head Matches
Violation Note: Violations of rules that occur during a Robot Skills Challenge Match should only affect the outcome of that Match and should not be considered when determining whether a Violation has been repeated during the event.
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Updated RSC3c to clarify that preloads must be used
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Added rule RSC9, stating that there is no penalty for removing Scoring Objects from the field during Robot Skills Matches
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Updated VUT7c to clarify intent of Student eligibility
Students who meet the age requirements for V5RC and who are simultaneously earning credits toward a secondary school diploma and enrolled in post-secondary courses are not eligible to participate on a VURC Team.
- Minor typo/formatting fixes
Note: Revised specification drawings for this appendix have been delayed, and will be added here as soon as they are ready (likely by end of day on 9/4/24). Effective with the 9/3 update, the field layouts should match the color illustrations throughout this version of the game manual, including the revised tape lines and any âflippedâ stacks of rings.
The next manual update, Version 2.1 will occur on October 8th, 2024.