V5RC Override Game Manual Updates

This thread will be used to publish updates to the V5RC Override Game Manual.

Please start a separate thread in this forum category for unofficial discussion of any of these changes. For any official questions, please post in the official V5RC Override Q&A.

On June 4th, 2026, Version 0.2 of the V5RC Override Game Manual was released, and the following changes were made:

  1. Updated a typo in the Game Design Philosophy to clarify that the Endgame is 10 seconds long

  1. Revised <SC2>, <SC3>, <SC4>, <SC5>, <SC8>, <SG9>, <SG10>, <RSC3>, <VUG6> and their corresponding figures for clarity, in regards to Pins that are Placed / Scored

  1. Updated <R11> to clarify intent

Motors are limited for Subsystem 2 (see <R1>). Robots may use any combination of V5 Smart Motors, 11W (276-4840) and/or 5.5W (276-4842), in Subsystem 2 within the following criteria:
a. The combined power of all motors in Subsystem 2 must not exceed 55W.
b. Motors used in Subsystem 2 cannot provide power to any mechanism that is not a part of Subsystem 1.
i. Motors in Subsystem 2 cannot be toggled, engaged, or configured such that they are capable of providing power to any part of the Robot that is not a part of Subsystem 1.
c. Teams may be required to demonstrate what each motor is capable of powering on their Robot during inspection in order to satisfy this requirement.


  1. Updated <R23a> to allow anodizing, painting, dyeing, or otherwise changing the color of any legal VEX parts (other than for official events held in mainland China)

  1. Updated <T6> to add white tape in place of blue/red tape for Load Zones as a permissible Field modification

  1. Revised tiebreakers in <T22>

i. Quantity of Scored Pins
ii. Number of Toggles set to a color other than yellow


  1. Added figures to Section 6 to show the starting configuration of a VEX U Head-to-Head Match

  1. Updated <VUG4> to clarify that both Cups and Pins may be introduced into the Loaders in VEX U Matches

  1. Added a note to <R11> and <VUR11> to clarify that the 55W drivetrain motor restriction does not apply to VEX U

  1. Added new drawings to Appendix A for Toggle starting orientation, and AprilTag numbering locations

  1. Added new definitions for Plowing, Possession and Scored to Appendix B

Plowing – A Robot / Scoring Object status. A Robot is considered to be Plowing a Scoring Object if the Robot is intentionally moving it in a preferred direction with a flat or convex face of the Robot or with another Scoring Object.

Possession – A Robot / Scoring Object status. A Scoring Object is considered Possessed by a Robot if a Robot’s change in direction would result in controlled movement of the Scoring Object. This typically requires at least one of the following to be true:
• The Scoring Object is fully supported by the Robot.
• The Robot is moving the Scoring Object in a preferred direction with a concave face of the Robot (or inside of a concave angle formed by multiple mechanisms/faces of the Robot).
• The Robot is holding the Scoring Object against the Floor or a Field Element.

Scored - A Scoring Object status. See <SC3>.


  1. Other minor typo / formatting fixes

The next manual update, Version 1.0, will occur on July 2, 2026.

On July 2nd, 2026, Version 1.0 of the V5RC Override Game Manual was released, and the following changes were made:

  1. Revised <SC4> to provide clarity

  1. Updated <SG2a> and its red box to clarify that the rule only applies during the Match

The Robot can never be larger than 24” wide or 24” long at any point during the Match (must fit within a 24” x 24” square horizontal footprint).


  1. Updated <SG3> to clarify Endgame expansion limits

  1. Updated <SG4> to penalize only intentional remove of Scoring Objects, and to consider Scoring Objects resting on top of the Field Perimeter as being out of the Field

Keep Scoring Objects in the Field. Teams may not intentionally remove Scoring Objects from the Field. A Scoring Object that leaves the Field during Match play will be returned to the Field in a location near where it left, in contact with the Field tiles and the Field Perimeter but no other Field Elements or Scoring Objects and no Robots. Volunteers should return Scoring Objects to the Field as quickly as possible, and any delay in returning a Scoring Object should not be considered Match Affecting or cause for a replay.

a. A Scoring Object that comes to rest on top of the Field Perimeter is considered to have left the Field.


  1. Revised the wording of <SG9> to provide better interaction examples

Alliance Goals are protected. Robots may not directly or indirectly interact with opposing Alliance-colored Goals. Examples of interactions include, but are not limited to:

  • Making contact with the Goal
  • Making contact with Scoring Objects stacked on the Goal
  • Adding or removing Scoring Objects (Placed or otherwise)
  • Strategically covering the goal in a manner that prevents additional Scoring Objects from being Placed"

  1. Updated <SG10> to clarify intent

Placed Scoring Objects cannot be removed from neutral Goals.


  1. Rewrote <SG12> to change the hard limit on vertical expansion during the Endgame, to a soft limit with verbal warnings

  1. Added rule <SG13> to introduce Load Zone protections

  1. Revised <R24f> to add structurally non-homogeneous plastics to list of prohibited materials

  1. Added bullet points to <T6> regarding custom solutions for mounting Toggles on metal Field Perimeters and Alliance Station dimensions / positioning as permissable Field modifications

  1. Removed existing rule <VUG7> and rewrote it for VEX U Load Zone protections

  1. Added a new definition for Load Zone

Load Zone - An infinitely tall three-dimensional volume bounded by the inner edges of the Field Perimeter and the outer edges of the red or blue tape lines surrounding each Loader.


  1. Updated Figure T-1 to properly display the parts considered to be part of the Toggle

  1. Added a new drawing to Appendix A to show an example of a custom Toggle mount for metal Field Perimeters

  1. Updated Violation Notes for rules <SG4>, <SG9>, <SG10>, <SG12> and <SG13>

  1. Other minor typo / formatting fixes

The next manual update, Version 1.1, will occur on August 6, 2026.

A Note on the Manual’s New Look

You will notice this manual update looks different. Much of the color-based formatting and graphical page art has been removed, leaving cleaner pages of plain text. This change is intentional.

Color-coded formatting and decorative graphics can create real barriers for readers who are color blind, have low vision, or rely on screen readers and other assistive technology. When meaning depends on color or visuals, some readers lose that meaning entirely. Plain text with clear structure works for everyone.

This is part of a deliberate effort at VEX to make our documentation as accessible as possible, and it is only the first step. We are exploring further changes to the Game Manual’s presentation to support modern accessibility tools, so that truly anyone can use the manual to build an understanding of our games.

Our games are for everyone. The documents that define them should be too.


On August 6th, 2026, Version 1.1 of the V5RC Override Game Manual was released, and the following changes were made:

  1. Revised <SC6> to provide clarity

A Robot counts as ending in the Midfield if the Robot is at least partially within the Midfield at the end of the Match.


  1. Updated <SC7> to clarify that ending the Autonomous Period in the Midfield is not included in scoring calculations

Scoring methods that rely on Robots’ end-of-Match positioning in the Midfield (e.g., Robots ending in the Midfield and Ownership of yellow Pins in the Midfield) are not included in Autonomous Period scoring calculations.


  1. Updated <SG7> and Figure SG-7 to fix a typo and provide clarity

b. Scoring Objects that begin the Match on the Autonomous Line are not considered to be on either side, and may be utilized by either Alliance during the Autonomous Period.
Note: All 28 Scoring Objects that begin the Match above or in contact with the Autonomous Line are considered to be on the Autonomous Line. See Figure SG-7.

d. Teams cannot intentionally move Scoring Objects to the opposing Alliance’s side of the Autonomous Line.


  1. Revised the list of example interactions in <SG9> to provide clarity

interactions include, but are not limited to:

  • Making contact with the Goal or with Scoring Objects stacked on the Goal. (Direct)
  • Adding or removing Placed Scoring Objects. (Direct)
  • Strategically covering the Goal in a manner that prevents additional Scoring Objects from being Placed. (Indirect)
  • Pushing an opposing Robot into Scoring Objects stacked in their own Alliance-colored Goal, knocking some or all of them out of the Goal. (Indirect)

  1. Added a list of example interactions to <SG10> to provide clarity

Placed Scoring Objects may not be removed from neutral Goals via direct or indirect interactions. Examples of interactions include, but are not limited to:

  • Grabbing and lifting a Scoring Object out of the Goal. (Direct)
  • Contacting Scoring Objects stacked in the Goal, knocking some or all of them out of the Goal. (Direct)
  • Pushing an opposing Robot into Scoring Objects stacked in the Goal, knocking some or all of them out of the Goal. (Indirect)

  1. Updated <SG12> to clarify that Robots at least partially within the Midfield during the Endgame must make an effort to limit vertical expansion

  1. Revised the wording of rules <G1>, <G2> and <G4> for simplicity

  1. Removed rule <G5>. (Pre-existing rule <G6> is now <G5>)

  1. Updated <GG16> for clarity

  1. Updated <RSC2> to clarify that Match Load Scoring Objects can be introduced at any time, but only through red Alliance Loaders

  1. Updated <RSC3b> for clarity

  1. Added a bullet to <R28> to clarify intent

f. The modifications listed in clause A also apply to equivalent parts for the 276-4842 V5 Smart Motor (5.5W), with the exception of gear cartridges which only apply to the V5 Smart Motor (11W). For the purposes of this rule, the motor cap for the V5 Smart Motor (5.5W) is not considered “part of the motor,” and therefore <R27> applies.


  1. Revised <VUG5> to clarify intent

Different scoring for the Autonomous Period. For the purpose of determining the Autonomous Bonus winner, the following are included in Autonomous Period scoring calculations:

a. Ownership and Scoring of yellow Pins in the Midfield

  • A yellow Pin that is Placed in the Midfield is Owned by the Alliance that ends the Autonomous Period with a greater number of Robots in the Midfield.

b. Scoring of Robots ending in the Midfield

  • A Robot counts as ending in the Midfield if the Robot is at least partially within the Midfield at the end of the Autonomous Period."

  1. Removed rule <VUT6>. (Pre-existing rule <VUT7> is now <VUT6>)

  1. Updated the definition of Midfield to clarify intent, and correct “outer edges” to “inner edges”

Midfield - The square-shaped central area of the Field in which Robots attempt to end the Match to score additional points. The Midfield is an infinitely tall three-dimensional volume bounded by the inner edges of the white tape line square, and can be entered by all Robots during the Autonomous Period. See Figure Q-1.


  1. Updated figure Q-1 to make Tournament Manager scorekeeping consistent

  1. Updated the definition of Student for simplicity

Student - A person that meets the Student Eligibility Policy requirements for their respective competition program and level.


  1. Revised <SG9> and <SG10> Violation Notes to clarify intent

  1. Moved Violation Notes from Appendix C to their corresponding rules

  1. Other minor typo / formatting fixes

The next manual update, Version 2.0, will occur on September 3, 2026.