Velocity blocks aren't working on vex code

Also, since I was moderately bored waiting for the next phase of dinner I had to deal with, here’s how you could change things to have a different forward/back scalar vs the left/right turn scalar.

This is something that a number of the teams I mentor end up doing, because they gear up for 1:2 to get more speed, but they frequently overshoot turns, or “wobble” when they’re trying to drive. This sort of setup allows newer drivers to overcome that and still be reasonable in the speed.