Vex AIM: Replicating drive mode

Hey all,

Looking for some assistance with the VEX AIM block coding: specifically, I’ve been trying to replicate the default drive mode so as to eventually create my own custom behaviors and rules (limited time ball holding, limiting movement, etc)

Specifically, I have not been able to replicate “strafing” behavior… ie movement laterally while simultaneously turning the bot to keep it facing a central point.

I’m restricting myself to block coding, and no amount of forever blocking seems to allow for smooth movement (despite it being very much possible in drive mode).

Has anyone managed this?

Thanks

-J

Can you show your code?

You would need to use “move_with_vectors”, but that’s Python only (or a switch block with python code)

Gah! I knew I should consider the Python libraries the “default” set of options.
Thanks a million!

-J