We had almost pulled the trigger on VEX Unlimited for the 2016 season (BTW, that’s the name we called it internally back then, sorry Foster you’re not that original :)), but due to feedback from the VEX U teams at the time we decided to put it on hold.
The reasons we are concerned about VEX Unlimited is the effort and resources it will take from the EPs. We are making strides to try to reduce that effort and we believe VEX Unlimited will significantly increase the load on the volunteers. Besides, we are also concerned that the team demand will be much larger than events willing to hold VEX Unlimited events and that will just cause frustration all around. I believe the RECF is trying to figure out how to engage the EPs on this subject because we all think there is demand for such a program.