Does anyone know if the vexiq (robotmesh) arcade drive function square the joystick inputs automatically, or is that handled by the user?
Thanks,
Drew
Does anyone know if the vexiq (robotmesh) arcade drive function square the joystick inputs automatically, or is that handled by the user?
Thanks,
Drew
I have heard that some people do this, but I don’t think it is the default behavior. I think it’s a good idea, though.
Could someone explain that to me? So if you push the joystick forward 50% and left or right 0%, the robot should go forward at 50% speed. Wouldn’t squaring it make it 100% at the halfway point?
This thread, and links…
Like this:
I would do it this way… So if you move the sticks halfway the motors only go at 25%. It was give you much finer control over the slower movements, but if you move the sticks to the edge you can still get 100% out of the motors.
To make sure that both ends wouldn’t be positive, just multiply the % by the abs value of the % to preserve the direction.