In case anyone needs the Tipping Point field in Blender, here it is.
To use this, download and extract the .blend file, then from your project go to file -> append
then navigate to the .blend file. Double click on the file, then open the Objects folder, then select everything and hit Append
.
I have rigged the platforms to wobble based on a controller object.
Simply rotate this empty along the X axis, and the platform will move correctly. It is limited to the bounds in which the platform should be able to physically go.
Enjoy