On December 7th, 2021, Version 2.2 of the VRC Tipping Point Game Manual was released, and the following changes were made:
- Updated the definitions of Possession and Hoarding to clarify intent
Hoarding - A Robot is considered to be Hoarding a Mobile Goal if it is actively blocking an opposing Robot’s access to a Mobile Goal without directly Possessing it, such as by expanding horizontally across a portion of the field. See Figure 12a and SG7.
Robots on the same Alliance working in tandem to block access to Mobile Goals would share the
Hoarding of said Mobile Goal. See Figure 12b.
Hoarding may occur anywhere around the field perimeter and / or Platforms; there is no requirement for it to be in a specific corner of the field.
Possession - A Robot is considered to be in Possession of a Mobile Goal if the Robot is carrying,
holding or controlling the movement of a Mobile Goal such that if the Robot changes direction, the Mobile Goal will move with the Robot. Therefore, pushing / plowing Mobile Goals is not considered Possession, however a Robot using concave portions to control the movement of Mobile Goals is considered Possession. See Figure 18.
Updated various figures throughout the Manual and Appendices to clarify the starting orientation of the Mobile Goals
Updated the caption of Scoring Figure 5 to clarify that no Rings would be considered Scored
Scoring Figure 5: Only the highlighted Rings would be considered fully or partially “encircling” the
Mobile Goal Branch. Since the non-highlighted Rings do not meet the definition of Scored, then
none of the Rings would be considered Scored, for the same reasons listed in Scoring Figure 2.
- Updated the caption of Figure 22 to clarify that the Robot would not pass inspection in its shown state
Figure 22: Examples of Legal and Illegal “point-to-point” expansions. Because the robot above has a “point-to-point” measurement greater than 36”, it would not pass inspection.
- Updated G12 and G13 to account for the new definitions of Possession and Hoarding
G12 - Note: Incidental damage that occurs due to interaction with a Robot in Possession of, or Hoarding, a Neutral Mobile Goal will, in most cases, not be considered a violation of G12. Intentional damage, tipping, or dangerous mechanisms may still be considered a violation of R3, S1, or G1 at the Head Referee’s discretion.
[red box] VRC Tipping Point is intended to be an offensive, interactive game. Robots interacting with Neutral Mobile Goals or opponents’ Alliance Mobile Goals should expect vigorous interactions from opponent Robots, especially if attempting to interact with multiple Mobile Goals at once.
G13 [red box] The following “rules of thumb” apply when determining offensive / defensive roles in the context of rule G13:
• A Robot in Possession of its own Alliance Mobile Goal, without Hoarding any other Mobile Goals, is generally playing an offensive role.
• A Robot Hoarding its own Alliance Mobile Goal is generally playing a defensive role.
• A Robot in Possession of, or Hoarding, an opponent’s Alliance Mobile Goal is generally playing a defensive role.
• A Robot in Possession of, or Hoarding, a Neutral Mobile Goal is generally neither playing a defensive or offensive role. In the case of a destructive interaction between two Robots competing for the same Neutral Mobile Goal, the Note from G12 will apply.
- Updated G19 and added a red box to clarify the starting orientation of Mobile Goals
c. Rings should always be oriented such that the “raised” portions are parallel to the Platforms, i.e. that they “rock” in the same directions that the Platforms do. See Figure 22.
d. Mobile Goals should always be oriented such that the vision target found on the “point” of the heptagon Base, and the rotation of all outer “points”, resembles Figure 22.
[red box] Prior to version 2.2 of the Game Manual (released December 2021), there have been conflicting interpretations of the correct Mobile Goal rotation in the official game documentation. The layout defined in Figure 22 above, and Appendix A, in version 2.2 (or later) of the Game Manual is the only correct variation. This layout takes precedent over any other variations found elsewhere, such as other figures, websites, videos, etc that were created prior to December 2021.
Here are some ways to visualize the correct orientation, using the V-shaped vision target as the “front” of the heptagon, and the rectangular vision target as the “back” of the heptagon:
- The Alliance Mobile Goals that rest on the Platforms are “pointing towards” their respective Platform
- The Alliance Mobile Goals that begin on the AWP Line are “pointing towards” the Neutral Zone
- The outer two Neutral Mobile Goals are “pointing towards” the field perimeter walls
- The center Neutral Mobile Goal is “pointing up”, when viewed from the audience perspective, or “pointing left” when viewed from the red Alliance Station
- Updated SG3 to clarify intent, and provide sample applications of the rule
SG3 Platforms are “safe” during the endgame. During the last thirty (30) seconds, Robots may
not contact the opposing Alliance’s Platform. The intent of this rule is to prohibit Robots from directly inhibiting their opponents’ ability to utilize the Platform at the end of a Match.
Points “a”, “b”, and “c” apply to Robot actions during the last thirty (30) seconds of the Match:
a. For the purposes of this rule, contact is considered “transitive” through other Robots and Scoring Objects.
b. For the purposes of this rule, G13 supersedes rule G14. Any Robot which is contacting its
own Platform, provided that no other rules are being violated, will automatically receive the “benefit of the doubt”. Therefore, any contact with this Robot will be considered a violation, regardless of intent.
c. Per SG10 using a Scoring Object to contact the opposing Alliance’s Platform would be considered a violation of this rule.
Point “d” applies to Robot actions prior to the last thirty (30) seconds of the Match:
d. Placing a Scoring Object on or under the opposing Alliance’s Platform, at any point during the Match is considered a minor violation of this rule that, at a minimum, will result in a warning.
i. If the placement is accidental, and immediately rectified (i.e. the Scoring Object is immediately
removed), then this violation will be considered a warning.
ii. If the placement is intentional and / or not immediately rectified, as judged by the Head Referee,
then it will be considered a violation.
iii. Repeated, strategic, and / or egregious warnings may also escalate to a violation, at the Head
Violations of points “a”, “b”, or “c” which do not interfere with gameplay will result in the opposing
Alliance receiving credit for one additional Elevated Robot at the end of the Match. (Alliances may still only receive points for a maximum of two Elevated Robots).
Violations of this rule which do interfere with gameplay will result in a Disqualification, regardless of whether the interference was Match Affecting or not.
Note: If point “d” has escalated from a warning into a violation, then it will automatically be considered a violation which has interfered with gameplay, i.e. will result in a Disqualification.
Note 2: If points “a”, “b”, or “c” are being violated at the end of a Match (i.e. when the timer hits 0 and all Robots come to rest), then it will automatically be considered a violation which has interfered with gameplay, i.e. will result in a Disqualification.
Some example applications of this rule, and their intended penalties, are as follows:
• Briefly bumping into an opponent’s Platform during the last 30 seconds, with no other Robots
nearby, and then driving away.
॰ Violation which does not interfere with gameplay
• Briefly contacting an opponent who is parked stationary on a field tile, contacting their Platform,
during the last 30 seconds.
॰ Violation which does not interfere with gameplay
• Contacting an opponent who is in the process of climbing the Platform during the last 30 seconds, such that it slows their progress (regardless of whether the Balance is then completed or not).
॰ Violation which does interfere with gameplay, per points “a” and “b”
• Placing a Scoring Object on top of an opponent’s Platform and driving away.
॰ If before the last 30 seconds, then a violation which does interfere with gameplay, per point “d”
॰ If during the last 30 seconds, then a violation which does interfere with gameplay, per point “c”
• Successfully retrieving a Mobile Goal from an opponent’s Platform prior to the last 30 seconds.
॰ No violation / penalty, provided that no other rules are violated.
• Attempting to retrieve a Mobile Goal from an opponent’s Platform (prior to the last 30 seconds),
losing control, and dropping it back onto / underneath the Platform.
॰ If the Robot is able to immediately regain control and successfully retrieve the Mobile Goal: A
warning, per point “d” part “i”
॰ If the Robot is unable to retrieve the Mobile Goal promptly: A violation which does interfere with
gameplay, per point “d” part “ii”
• Tipping an opponent’s Platform, which has Mobile Goals already on it, prior to the last 30 seconds.
॰ No violation/penalty, provided that no other rules are violated
- Updated the note and red box of SG7 to account for the new definitions of Possession and Hoarding
SG7 Hoarding of Mobile Goals is limited. Robots may not Hoard more than one (1) Mobile Goal at
Minor violations of this rule that do not affect the Match will result in a warning. Match Affecting
offenses will result in a Disqualification. Teams that receive multiple warnings may also receive a Disqualification at the Head Referee’s discretion.
Note: Hoarding is not a time-based activity (i.e. a 5 second count, like Trapping). As soon as a Robot is observed by the Head Referee to be actively blocking an opponent’s access to more than one (1) Mobile Goal without Possessing it, they will, at a minimum, receive a warning.
[red box] The intent of this rule is to prohibit one Alliance from actively stifling gameplay by “locking down” Mobile Goals against the field perimeter and / or underneath Platforms. The following examples are not considered violations of this rule:
• Possessing multiple Mobile Goals (i.e. carrying, holding, or controlling the movement of multiple
• Passively driving past a Mobile Goal while Possessing another Mobile Goal
• Parking next to multiple Mobile Goals while opponents are on the other side of the field, i.e. without “actively blocking” an opponent who is trying to access them
• Placing Mobile Goals on top of an Alliance’s own Platform In general, unless a Robot or Alliance is intentionally and blatantly utilizing a Hoarding strategy, violations of this rule should be rare.
Updated R6, R16 and R17 to include VEX EXP Electronics
Various minor typo corrections