Are you thinking about making an application instead of just browser in the future?
I’m curious, in many video games; physics, enemies or objects cheat. Where they aren’t following the same set of rules as the user, but it looks like they do. For example, an enemy might have more health or do more damage, because replicating true human actions isn’t feasible, and the user will be easily able to defeat the enemy otherwise.
I’m wondering if (or is already), the program should cheat to create a “more authentic” experience, without replicating real world physics. Such as the robot snapping to the ground and platform (instead of gravity), because there is almost no reason for it to leave the ground otherwise. I’ve noticed that the robot snaps to the goals when picking it up - which is a good thing, as it eliminates some of the randomness/absolute precision that would be require otherwise.
Sorry if I’m being tiresome, I’m really curious.