As long as you aren’t pushing with a concave section of your robot.
My bad, thanks for the clarification.
Is the first photo pulut inti or nasi lemak bungkus atau neither?
I have a few questions for scoring.
I know the tribals inside of the goals are worth 5 points, each tribal in the opposite side is 2 points, and the elevation bar endgame. (Correct me if I’m wrong).
What if: Lets say I am red alliance.
- Would any points be added to my score if I put the tribals in ANY location as long as its on the opposite alliance.
- Does the allIance colored acorns always score 5 points? Does it count if it is on your opponents side? Does count if it’s in your side? Does the amount scored change depending on where it’s placed?
- What exactly are the so-called tiers or the scoring for the elevation called? (Is it letter based? If so, then how many letters are there for scoring? How much is each letter worth depending on the teams robot?)
As I said, please correct me if I am wrong in naming anything.
In the manual does it cover what to do if the net is flipped over or isn’t against the field wall ? I don’t remember it in the manual . As the nets lower frame is the only one that is secure however touching the net or moving it sounds like is a Disablement .
Are colored tribals used in autonomous mode than the rest of the game, or only during driver control? Is the colored one worth more than 5 points in your colored goal or 5 for both goals.
I don’t have the field elements yet, but we are starting to work on our robot, can anybody tell me what the Tri-balls are made out of. I thought they were plastic but now im not sure
Sounds like you need to read it.
Sounds like both of you need to read the manual a bit more.
If my calculations are right, the center of the barrier pipe will be at 1-11/16" or roughly 1.7 inches above the game floor. The center of a 4" wheel should be at about 2" above the floor, so a 4" wheel should tend to “pop-up” when it impacts the barrier and not get jammed under it. However, whether the robot goes over the barrier depends more on other factors like drive design and the center of mass location of the entire robot. I would not expect a robot with just 4 x direct driven 4" wheels to get over the barrier effectively, and I can see many ways to get a robot over using smaller wheels.
All of these questions can are answered is the game manual
https://content.vexrobotics.com/docs/23-24/vrc-overunder/VRC-23-24-GameManual-0.1-Release.pdf
I was thinking about lifting the net to make it easier for another robot to score triballs, so I read the rules, and I am still unclear. It basically says this is up to the head referee, and that this could be considered entanglement. However, it does not say that it actually is. Isn’t this going to lead to inconsistency in judging/scoring?
Neither.
It is Chinese rice dumpling,
This is how it looks like inside,
But there are many variations to it and the fillings will be slightly different as well.
The story behind it:
THE HISTORY AND DEVELOPMENT – Leaf dumpling(Sticky,food%20for%20Dragon%20Boat%20Festival.
When do the head ref Certifications Typically come out for both VRC and IQ games . Cause I haven’t seen anything on the forum like last year they made a post about them being out.
They’re scheduled to publish this Friday, May 12th (with the exception of the VEX U unit, which will probably coincide with the first game manual update), and will be located in the REC Library this season. This will, if I’m not mistaken, be the earliest they’ve ever been published! Drive Team Training courses are in the works today, and should also be available on May 12th.
Read the manual its in there.
https://content.vexrobotics.com/docs/23-24/vrc-overunder/VRC-23-24-GameManual-0.1-Release.pdf
Page 89
The tile probably does
Built our field yesterday. EPs will hate this one. 11 anchor plates under the tiles and 6 points of attachment to the walls.
The elements are LARGER than the clearance of the PIPE at the side of the score zone. They WEDGE very effectively and easily when you try to push them under it.
Don’t hate it - the most time is assembling the subsystems - which you only need to do once. We tend to leave field walls in 12’ sections with the connectors in place. store eight field perimeters on two u-boat carts that grocery stores use to stock in narrow aisles.
Field resets will be fast - so match cycle can be short (short match cycle allows for more qualification rounds).
Storing goals and barriers will require some thinking as to reduce volume needed.
Debating match load storage at Alliance Stations, I think easiest is to use the VEX shipping boxes… Hopefully they will hold up.
Yeah, but 11 anchor points are rough on field tiles.
Actually, it is better for the field tiles than the two small round plates for Spin Up low goal barrier. This setup has solid anchors distributed far across the field and tied to field perimeter… not too worried about tile damage this season.
