Super excited about this game! My team’s builder is already talking ideas (some pretty out there and cool!) She is READY to start building (minus the fact she has to dismantle last year’s bot, because extra brains and motors aren’t just lying around.)
First impressions…
DESIGN OPPORTUNITIES
Teams are going to have a great chance for Innovate awards this year. The “best” design is not obvious from the game. Reminds me a lot of the season-long progression we got in V5 High Stakes (still my favorite game as a coach).
COOL BOT OPPORTUNITIES
I’m excited to see “cornhole” bots, stair climbers, tower climbers, launchers. A meta will likely emerge, but this season shouldn’t have the 180 bot design “solved” before most teams even have a tournament.
TEAMWORK BUILDS
Much better opportunities for teamwork mechs. Mix and Match was mostly pre-game discussion of who would do what, and then stay out of each other’s way. The opposite field colored pyramid and midfield zig-zag will likely encourage bot designs that directly help the alliance partner score.
MATCH SCORING
Yay for straightforward scoring! Mix and Match was a fun game (and a great game for first-year students), but DUDE was that scoring tricky to do without the calculator.
MATCH LOADS
It appears they got a good balance of match loads and field elements. Mix and Match was a bit too dependent upon match loads. This year, they look to be important, but if a team member can’t make a tournament, a two-player team should be able to still put up good numbers.
ROBOT SKILLS
Yay, (mostly) the same field setup between matches and skills! Last season, my team chose to focus on skills scores, but that meant their match play didn’t get as much practice. (This, I think, was a side effect of not having enough colored pins on the field in match play).
APRILTAGS
The video didn’t mention it, but the top box on the pyramid has AprilTags. My team’s coder asked last season about getting the AI Sensor. Last year, it would have been a waste. This year? If he’s trying to position the bot accurately to score on level 3 with his autonomous, it might be worth the add.
SEASON PROGRESSION
I’m hoping it takes a while for teams to solve scoring both level 3 and 4 in a match. I loved High Stakes, and how climbs weren’t big until Worlds. I’m hoping to see that this season. (Last season, both V5 and IQ were “solved” by November. I don’t anticipate that being the case with either game this year.)
LAST THOUGHT
Please PLEASE someone build a cornhole bot.