Not sure who this is directed at, but since I got flagged for deleting my own post as being off topic, I will take a bite.
I am going to assume you are a coach/mentor of an experienced team based on your profile info. I would recommend responding as an adult on this one. We all get caught up in emotional responses, it happens. The GDC is clear that the August update is a big one that can factor in game play over the summer. This happens more often than is realized. Sometimes in little ways, and sometimes in dramatic ways. So August release by definition is a MAJOR release of the game manual with a specific release date. As a middle school VRC coach and EP I always have these dates in my calendar because I need to make sure 1) my teams are ready to absorb the changes and adapt the designs, and 2) so all my volunteers are ready with this new knowledge before competition. I also review every Q&A topic before competitions as they are an extension of the Game Manual. If we are competing weekly or hosting an event, it does happen that reviewing Game Manual and Q&A becomes a weekly matter, if not more frequent.
This season in VRC autonomous bonus points and hyper protecting platforms were a big changes that impacts teamâs game strategy and as a result their robot design. In this case for VIQC this change impacts game strategy of clearing the field with one robot was one that was shown to be effective on Youtube video reveals this summer. As been mentioned, the game is no fun if you all robot designs and strategy are the same.
As for specifically your team, sounds like they know design process and apply it well. This is one third of the way into the season (hence the notion of âearly seasonâ in Game Manual release schedule). The judges will be delighted to see the design process applied and documented multiple times in a season.
The remarks/responses to your original post and followup may lack finesse but really do bring up core issues about expectations of changes in Game Manual from season to season and program to program. The GDC during Change Up never anticipated how quickly teams would max out Skills, kudos to those early season teams that spend months working on the game and coming with high performing robots and strategies. For Change Up the GDC came up with modifications to the game that both challenged experienced teams, and still provided entry paths for novice team. The GDC probably observed the tactic of mass ball possession in the VIQC game and came to a similar conclusion and came up with a similar approach to level the playing field somewhat to keep teams engaged in the game. The GDC decisions with regards to the August and April major rule changes decisions are not made lightly, and have been made in April right before Worlds. GDC absolutely understands the impact to teams and that is to be resilient to changes of conditions and take an engineering approach to problem solving. This is what makes VEX competitions very real world skill building experience.
VEXforum is a great place to share ideas - I am always amazed by the contributions by teams, coaches, EPs, ⌠all sharing a common journey.
Best wishes to you and your team this season. Time to prep for parent meeting for the season - 32 students in club.