Quick wall concept and strategy from team 81818 - base level design (far from full) with wheels and a lock for an easy deployment.
As of now wallbots are legal - if opponent’s balls are not by the perimeter and an opponent is not close (distance yet to be said by the GDC), the balls do not count as possessed. I hope it stays this way (if matches don’t become boring), as walls shake up the already formed meta and beating a wall with another wall or with a counterbot is an interesting challenge (drive IVTs :), hoarders).
Some potential upgrades to the wall (besides the obvious stuff like more using boxed steel, having boxed joints, flip out anti-tips, using locked omnis instead, etc):
Panels in the field perimeter to prevent balls from rolling into the possession range
A one way gate/ramp so teammate compatibility isn’t necessary for an autonomous deployment
A segment that blocks the goal your alliance owns own on the middle line