Random Bracket Error

Hi, My code has a minor bug. I clicked build to see what it was, and this came up:

[error]: make process closed with exit code : 2

I don’t know what this means, but the term highlighted is just a bracket, so I’m confused. I checked, and they’re are no unclosed brackets or random brackets anywhere.

Can someone please explain to me why it’s like this? Thanks! :grin:

I saw this within my code. I didn’t find the real reason why it was happening.
I was able to just copy paste my code into a new file and it built fine for some reason?
Here is a link to a similar thread: VEX Code V5: make process closed with exit code : 2

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It means there’s something wrong with your code, likely a syntax error. Post your code so we can find the issue.

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#include “robot-config.h”
/---------------------------------------------------------------------------/
/* /
/
Description: Competition template for VCS VEX V5 /
/
/
/
---------------------------------------------------------------------------*/

//Creates a competition object that allows access to Competition methods.
vex::competition competition;
vex::rotationUnits rotations = vex::rotationUnits::rev;
/---------------------------------------------------------------------------/
/* Pre-Autonomous Functions /
/
/
/
You may want to perform some actions before the competition starts. /
/
Do them in the following function. You must return from this function /
/
or the autonomous and usercontrol tasks will not be started. This /
/
function is only called once after the cortex has been powered on and /
/
not every time that the robot is disabled. /
/
---------------------------------------------------------------------------*/

void pre_auton( void ) {
// All activities that occur before the competition starts
// Example: clearing encoders, setting servo positions, …

}

/---------------------------------------------------------------------------/
/* /
/
Autonomous Task /
/
/
/
This task is used to control your robot during the autonomous phase of /
/
a VEX Competition. /
/
/
/
You must modify the code to add your own robot specific commands here. /
/
---------------------------------------------------------------------------*/

void autonomous( void ) {

int howMany = 1;
LeftDrive.startRotateFor(howMany, rotations);
RightDrive.rotateFor(howMany, rotations);
}

/----------------------------------------------------------------------------/
/* /
/
User Control Task /
/
/
/
This task is used to control your robot during the user control phase of /
/
a VEX Competition. 45 q /
/
/
/
You must modify the code to add your own robot specific commands here. /
/
----------------------------------------------------------------------------*/

void usercontrol( void ) {
// User control code here, inside the loop
while (1){
// …
// Insert user code here. This is where you use the joystick values to
// update your motors, etc.
// …

vex::task::sleep(20); //Sleep the task for a short amount of time to prevent wasted resources.
}
}

//
// Main will set up the competition functions and callbacks.
//
int main() {

//Run the pre-autonomous function.
pre_auton();

//Set up callbacks for autonomous and driver control periods.
Competition.autonomous( autonomous );
Competition.drivercontrol( usercontrol );

int armSpeedPCT = 50;
int clawSpeedPCT = 50;

//Prevent main from exiting with an infinite loop.
while(1) {

//Driver Control
while(true) {
LeftDrive.spin(vex::directionType::fwd, Controller1.Axis3.value(), vex::velocityUnits::pct); //(Axis3+Axis4)/2
RightDrive.spin(vex::directionType::fwd, Controller1.Axis1.value(), vex::velocityUnits::pct);//(Axis3-Axis4)/2onType::rev, Controller1.Axis1.value(), vex::velocityUnits::pct);//(Axis3-Axis4)/2

//Arm Control

if(Controller1.ButtonR2.pressing()) { //If button L2 is pressed…
(Controller1.ButtonL2.pressing());
//…Spin the arm motor forward.
ArmMotor1.spin(vex::directionType::fwd, armSpeedPCT, vex::velocityUnits::pct);
ArmMotor2.spin(vex::directionType::fwd, armSpeedPCT, vex::velocityUnits::pct);
}
else if(Controller1.ButtonR1.pressing()) { //If button L2 is pressed…
(Controller1.ButtonL1.pressing());
//…Spin the arm motor backward.
ArmMotor1.spin(vex::directionType::rev, armSpeedPCT, vex::velocityUnits::pct);
ArmMotor2.spin(vex::directionType::rev, armSpeedPCT, vex::velocityUnits::pct);

}
else { //If the R1 or R2 button is not pressed…
//…Stop the arm motor.
ArmMotor1.stop(vex::brakeType::brake);
ArmMotor2.stop(vex::brakeType::brake);
}

if(Controller1.ButtonA.pressing()) { //If the A button is pressed…
//…Spin the claw motor forward.
ClawMotor.spin(vex::directionType::fwd, clawSpeedPCT, vex::velocityUnits::pct);
}
else if(Controller1.ButtonY.pressing()) { //If the Y button is pressed…
//…Spin the claw motor backward.
ClawMotor.spin(vex::directionType::rev, clawSpeedPCT, vex::velocityUnits::pct);
}
else { //If the A or Y button are not pressed…
//…Stop the claw motor.
ClawMotor.stop(vex::brakeType::brake);
}

vex::task::sleep(100);//Sleep the task for a short amount of time to prevent wasted resources.
}

}

Just post the Whole console when it errors, it will likely say the problem in there

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