as these modifications would greatly increase scoring speed, this would greatly decrease possibility of extreme domination from teams that take their time developing endgame cough cough 67101c old endgame cough cough thus decreasing major score differences, it’s very possible that late season robots will be able to fill up the basket (both teams consistently) and fight for rollers, but this could lead to extremely tight games. endgame domination is kinda key, so limiting this to also be equal scoring possibilities would be counter intuitive
While there are cases where scoring speed can be overcome with a top-notch volunteer crew (Haunted Signature event). The average event around the world will be slow to score (similar to Galveston Signature event).
The scoring process needs to accelerate to make events run smoother across the world.
Wow, running events is a lot harder than it looks. After years and years of competition it seems I owe a great deal of volunteer hours to the community .
I am generally satisfied with the individual experience teams received at the Galveston Signature as far as match calls, replays for field faults, and getting all their promised matches.
As far as time management goes, I have a lot to learn. We did well in Qualifiers, but due to the level of elimination matches, we (Head Referees) chose to count the endgame ourselves at times to ensure the highest accuracy. A few factors involved with this were a lack of volunteers the first day, less time to train the volunteers than was ideal (as we ran around dealing with inspections and field faults), and just a lot of stress from running our first signature event as alumni.
In general, I would not advocate for any rule changes at this point in the season. I ask teams politely and firmly to please use colored string to make things easier for us. The faster your event runs, the more time there is to discuss close calls and issue rematches for broken fields and white screens.
My volunteers live and breath robotics, so the easier you make it for them, the more they can do for you.
Another point to make is that that is the average for Tip and Spin up. Many tournaments this year have been a regions first tournament, meaning new teams and unexpected delays. Tip also has the benefit of worlds lowering averages with 1000s of matches played at a very fast cycle time. Would be curious to see if you could get TiP cycle times from only comps up until mid November.
Another problem that would arise with this suggestion would be skills scores. If a team had a high score with a bunch of string projectiles shooting out, what would they do to their score after these limitations are put out? Would they delete them?
Solving the string endgame while keeping everyone pleased will be practically impossible, but when has VEX cared about pleasing everyone?