State of the VEX, season wrap and requests for changes (2026 edition)

RE: meta bots

it was clear during inspection there were some “clone” bots…I’m not talking “180” bots. I’m talking exact same central structure of pneumatic components and brain, with identical matched distance sensor to control the claws, same claw and beam pincer geometry, etc.

This happens every year in IQ. I recall especially in Full Volume the Tournament Champions in our Regionals were pretty much pin-for-pin identical bots. Last season was similar. In another thread, I’ve advocated for the idea of a “Winners Gallery” that Judges (via the JA perhaps) can reference during deliberations. If tournament EPs/JAs had the ability to upload photos of Robot Skills winning bots to RobotEvents, all Regions could benefit from getting a better idea of the provenance and originality of designs from teams that show up as top contenders for awards. If a team under consideration for a major judged award has substantially copied the design of a top bot from another region, that should be a factor - especially if no attribution is provided.

It was a wonderful sight…until you see multiple of them at one event or 2 of them in a teamwork alliance from the same organization.

And when you have the same spacing of everything, one control program and autonomous program will work. My team built a second robot of the same design so that the team can practice teamwork stratagey. The first robots took several weeks to build and tune and much longer to get auton program in place. The second one was built within 4 hours and zero change of programs.

I understand the sentiment, but in execution I would disagree. There’s always going to be bad actors, but oftentimes I’ve had to 1. Track down my team over at the practice fields for a myriad of reasons. 2. Offer advice or, you know, “coaching” between matches. 3. Just watch what they’re doing in case there’s any issues or things we’ll need to talk about later. I always liked to know how my team was spending their time so I could encourage/suggest/ask when we got back to our workspace. Or just tell them they were awesome.

I think @CJR_Robotics is probably referring to ES(might be wrong)

I am primarily referring to ES teams, but also some of our MS teams- in particular, it tends to be those least likely to be drawn to competitive aspects that enjoy the artistic expression component. So I guess the original reply mentioning “all my boys teams don’t care about this as much” kind of proves my point!

I would like to do #2 and #3 for their skills too, especially the autonomous attempts. But at the last 2 regionals we attended and almost all local events, the skills fields do not have good visibility to spectators. While the teamwork fields sometime have webcast that we can watch, the autonomous run is 80+% blackbox and we have to rely on the students to describe what went wrong. That makes autonomous especially challenge for ES kids.

If the skills fields are students only zone, I have no problem with keeping the “official” practice fields “student only”. Many experienced teams do bring their own fields to tournaments and I have no problems with adults watching/coaching their team there. I would still prefer the adults only coach their own students, no the students from the alliance teams.

Having more volunteers in the pit and practice area to prevent those behavior would be appreciated too.

Meanwhile, the requirements for EP’s have become more challenging. 2 day events for regional championships (also challenging for teams & budgets). Raised fields. Pipe and drape pits. Required certifications for key jobs that take hours to complete but are only good for a year. I’ve been EP for 28 events (I counted, I was curious) over 10 seasons and each year lately I’ve been wondering if that would be the last for me…but I have a program to run and fund because things keep getting more and more expensive.

Yeah, we need other options for smaller packages being shipped from Texas…like USPS.

It’s very rewarding when you see the bright and interested 4th and 5th graders progress when they are interacting and competing with other kids of the same age or learn from other kids(middle schoolers included) with more experience at the tournaments.

It’s sad when the reality is that they are actually competing with the adults behind the other teams. Even sadder when they give up on robotics after seeing the bar is so high.

It could be a rather simplistic autonomous task, binary of sorts. Do this task, get this many bonus points added to your score. Don’t do this task, get no bonus points. All or nothing. Takes literally seconds to determine if it was accomplished. No need for field control device. You could have teams set their controllers down, start the program on the brain. Calculate bonus, pick up controllers, wait for Ref to say go like they do now to start driver control portion of the match.

Is the two day requirement only for larger ERCs? The only mention of two days I saw on the Event Region Championship Requirements page was “If the event has more than 48 teams, Robot Skills Challenge Matches must be available to teams for a minimum of 2 days”

I like that quote, I think it represents what higher-level vex is.

I do think though that the GDC needs to maintain a sort of reasonable “tiered complexity”, where that tiered complexity doesn’t feel absolutely necessary, or in the case of high stakes (from my experience), feel like a useless element until the very end of the season. For example, double parking is (in my opinion) superior to the climbing of high stakes, because unlike the climbing, it is still able to be done practically in early-season and mid-season matches (especially at sigs). T1 climbing WAS done early-season and mid-season, but that felt like that was mostly all teams would do until worlds. Although, climbing was probably the smallest sin high stakes committed over its lifespan.

Wow!

I get sick for a few days and come back to see that this thread has really taken off. This is awesome. I’m going to try replying to as much as I can, in the order that replies were posted in.

Thanks!!!

I think the right answer here is some.

IIRC (i am writing this without the rule in front of me), the Red Box for these rules says something to the affect of “it is impossible for referees or inspectors to have in depth knowledge of any and every possible robot design”.

I think the inspection interaction, alongside judging interactions, should be informative of a team’s knowledge of their robot. I don’t think we want or intend for referees to immediately bring into question a robot’s design because they already inspected a similar robot. However, if within the inspection and/or judging interactions, the team is struggling to answer questions, or cannot provide factual information regarding the robot and the design process they achieved to get there, we probably have an issue.

And I apologize for using the forum to reply. We both have eachother’s private contact information. Let’s try using them next time :slight_smile:

Ah – I see. I like it! Simple & Effective. As long as the inspector is comfortable using them, I like these.

I know that many folks had concerns and issues with us not requiring the same inspection tool for every event.

I’ll defend this with a few points:

  1. using the VEX Sizing Tool as the “end all - be all” for every game limits our capabilities as game designers. The tool is old, it was not really intended to be “future-proof” when it was designed, and has some fatal flaws.

  2. It is simply not feasible to get that tool at every event, anymore.

  3. As long as the same tool is used at any given event, inspection is as fair as possible at that event. It doesn’t really matter if two events on the same weekend are using different tools to inspect the same thing.

And I agree that tape measures, alone, are less than ideal.

We agree here. Rapid Relay was immensely valuable to us as a committee, as we sort of took a leap, and learned a lot of hard lessons along the way. I apologize that this was somewhat at the expense of team experience for that season, but we have new binding constraints to our design process because of Rapid Relay.

Me too! I’m a former ES IQ Coach from my High School and College days, and I have also seen that the right group of ES Kids can really impress.

I think the issue is the apparent “skill gap” between students is just so much more apparent at the ES level. The students on some of the high-level ES teams truly just have a different skill set than those on other teams. That is nothing to be taken away from either set of teams, and how they operate or participate, it is just the reality of the situation.

Developing a competition that enables both groups to survive and thrive is proving to be one of the toughest challenges we currently face.

This is out of my direct purview, but I appreciate the perspective and the folks that need to hear this will be made aware.

Thank you for sticking with us as long as you have. I’ve long said the Event Partner role is the most thankless job of them all. Most of the work, none of the glory.

This is why we are trying to take G2/G4 more seriously. I think we’ve done a commendable job. Probably less than perfect, and there’s definitely areas to improve. G2/G4 is getting some amendments in next year’s game manuals for clarification and clearer intent/ And, as we stated when they were first implemented, I expect more changes to come as we continue to evolve with these rules.

Your sentiment is shared, and we are desperately working to find any way possible to eliminate these bad actors from our programs, and create a healthier environment for those that DO follow our rules.

Correct… :confused:

And now that I’ve gotten to most of your replies, I just want to say thanks to everyone here for participating.

I like the idea of this thread, and think its something we should explore every year!

Sidenote for whomever wants to “kick it off” next year – if you start about 4 weeks earlier, it will be MUCH easier for ideas, recommendations, etc. to be included in the next year’s game manual :wink:

As always, if you have any feedback to share that you are not comfortable sharing here, please reach out to [email protected]. I will try and get back to you as soon as I can. I’m immensely busy preparing for worlds right now, and it might take a couple days to reply.

Please feel free to keep the posts rolling here, in the meantime!

Push Back was a fun game (first year team). The great thing is that you dont need to be the best builder. Ive seen most teams in my organization build pretty competitive bots, and as first year team I got to state semis. Pushback is a great first year game. However I feel like teams should be allowed one replay in eliminations that they can use instead of timeout, if a robot gets disabled during a match. I have seen a team pull through r16 after thier allaince battery fell on thier brain, disabling a bot, only to lose qf due to white screen. It seems unfair that a random accident can take teams out of eliminations.

What about a longer auto for v5? I know this next year is my last in VEX and it isn’t very possible, and breaks tradition, But I believe that it would be an interesting challenge for the upcoming game and allow a larger chance to show our bots off during auto period .

I feel like this could be interesting but I feel like auto already often makes or breaks teams and it shouldn’t be quite that big of a deal. Many teams make last minute changes to their bot and stuff that can mess up their auto and I feel like that would make it virtually impossible to win without auto. Idk I know some teams that rlly enjoy it but many teams don’t enjoy it as much and I feel like they shouldn’t be forced into it.

I know this is a bit random but…
Isn’t Push Back the first VRC game in a while with a “human component” (correct me if I’m wrong, this is only my second year)? In this case I mean a person to put balls in the match loads in the loader during the game.

I’m just curious, what are the thoughts on this human element in the game? Do you think it adds something to the game or is it unnecessary?

I’m kind of curious, what are everyone’s thoughts on a human component in a game?

I don’t think it makes that much of a difference, because there is little to no “variation” in the human component. I myself have never seen anyone mess up or do anything different with the balls, so I don’t think it makes a big difference. I hadn’t thought about this until I say your post.

I am a first year, but i read up on vex history. some of the new games have had