Tipping Point Meta

Hoarding doesn’t include possession. The only thing the rules do not permit is pushing several into a corner. You can in fact hold up to seven mogos.

That being said, the rules do also state that the intent of the rule is to prevent one alliance from locking down play with the mogos. It also states that the goals are to be used offensively. Therefore, dragging around a mogo just to drag it around and prevent your opponent could come into conflict with this rule. What are your thoughts on this?

not at all, the definition is what states the rule, not the intent. the intent of the rule means nothing, it’s just an explanation of the gdc’s reasoning.

so possessing multiple mobile goals as part of a strategy to block opponent access to them is entirely legal, so long as you don’t do this in the corner tiles of your home zone.

Hopefully the game doesn’t come to that. But until REC and refs make an official ruling about this, I think as long as you aren’t like building a wall bot that just traps them, you aren’t hoarding. So essentially what @Xenon27 is saying.

Hoarding only applies when it’s held in a corner.

oh the game most certainly will come to that. Not that rings will be ignored, they won’t, but goals are too important not to play the resource hogging game with them. But wallbots aren’t legal unless it’s less than 36" in greatest dimension, and that would be a pretty pitiful wallbot.

Please see 62a 2018 :). This was literally their strategy.

https://photos.app.goo.gl/ZuLgTHGkrpiJegnB6
Also look at this. Isn’t my team but is someone else’s.
It is definitely possible to get incredibly high scores using rings. I also think that because you can get literally 124 points from the main mogo in your alliance zone is crazy.

you could get theoretically more if you scored rings in the cup of the goal, but those points are useless, far too small to be ever worth doing with the exception of getting the auton win point or last second scores.

what I find interesting is the real winner of auton isn’t who wins the points, 20 points isn’t actually that much, can be easily overcome. The real winner is whoever gets ahold of that tall goal. But that’s only half the game, you need to be able to load it up and successfully score it, which is easier said than done when your opponents can either outscore you using other goals and the platforms, or can send one robot to hound you with defense and prevent you from scoring on the tall goal, rendering it worthless for you.

And there are other strategies that don’t involve scoring rings on the tall goal that could win matches, it’s going to be all about getting a versatile and adaptive robot that can successfully carry out a wide range of different strategies.

I would fully agree. I think this game is very similar to turning point, but bots are almost harder to build in some senses. Very good points.

I think this game is has a higher similarity to in the zone although I know that’s not your main point.

It has similar attributes, but I think the back and forth nature and the almost completely non-existent direct scoring makes it pretty unique. Keep in mind, you can interfere with everything until the last 30 seconds.

*almost everything. no descore from the alliance goals.

might be a good idea actually to place a ring or two in the cup part of your alliance goals so that opponents can’t pick them up or risk descoring a ring.

Forgot about that. Also, what about shoving mogos under the platform? Or tipping them over like 5225A in ITZ.

not worth it. goals are worth more with rings or on platforms than they are tipped over under your platform. Maybe if you don’t have a good partner it could be a way to stash a goal for later though.

So at the last 30 sec, you can’t steal the other teams mogo?

during the last 30 seconds you cannot contact your opponent’s platform, or any game piece or robot that is also touching the platform. you can still steal goals, as long as they aren’t touching your opponent’s platform.

All except the tall mogo have been said to be self righting

They don’t really self right at certain points. It just falls over after being tipped too far.
https://photos.app.goo.gl/ZuLgTHGkrpiJegnB6
But obviously it is largely self righting

I think shoving a mogo under the opponent’s ramp will be a key strategy point, until it gets banned- hopefully it does. For one thing, the loss of one mogo and the 20-40 point gain is way less than the potential score decrease of the opponent. Also, you don’t even have to waste a mogo to do it! you can use their own mogo against them, like this: (it can clearly fit quite a bit farther under there)