V5RC 2024-25: High Stakes!

Grant demonstrated putting a ring on a stake during the game reveal, and it looks like you have to push it down a little for the ring to get past the rubber cap.

You have to push them on but the force of another ring should be enough

You need to push them on, they will not just fall onto the stake.

Did AI create that? 20chars

The dimensions show the stake being about half an inch wider than the ring. Looks like it takes a push, so conveyor will be tough.

No Ai did not create this


It was done by 3D modeling but not by me I’m not that good :stuck_out_tongue_winking_eye:

Not really if you use a pressure hood. I’m not sure it will be necessary (I haven’t gotten my hands on a field yet), but I still think the conveyor will be meta.

Here is a Youtube short that pretty much shows off and tests the mobile goals. But from watching the video, you need to push the ring down a little but for it to go fully in.

https://youtube.com/shorts/NGaJX3u5N2w

They do need a little bit of pressure to put onto the top from the “mushroom cap” providing resistance, but after that it needs no force. (yes we have a field)

Hi George!!!

Think it was your Free Range team that won the QF (or was it SF?) against my team in Round Up!!

But it was great time back then.
Still missed your batch of NZ VRC teams… some of the most innovative, most competitive and most sharing people around.

Thank you! :slight_smile: We always thoroughly enjoyed playing with/against your teams from Singapore - a very talented group.

Maybe I’ll have to fly over to Dallas (or Singapore) next year; I had been thinking of doing a bit of travel, and volunteering with High Stakes looks like a good reason!

That is amazing! What program do you use?

I wasn’t me who 3D model it and I have no clue what program was used but I will research it more

29295A modeled it how I know it’s because I sent that pic too him

does anyone know the max skills score for high stakes?

86 is the max skills score

How’s that? Best I can see is 81:

22 red rings on mobile and wall stakes: 22 points
1 red ring on red alliance stake: 3 points
1 red ring on high stake: 3 points
7 blue rings on each mobile and wall stake: 21 points
4 mobile goals in corners: 20 points
Highest climb: 12 points

The only thing I didn’t see explicitly in the rules is if you can use the blue alliance stake in skills and if you can put a blue ring as the top ring on the red alliance stake. That would add a few more points.

Skills is weird, you can only score blue notes as top rings.

Yes I believe that was the current assumption that the blue ring could be the top ring despite the rules suggesting otherwise that a red ring must be below a blue ring. It also didn’t say that you couldn’t score on the blue stake so I had assumed that too. That would make sense because otherwise why would they give us 10 blue rings? Of course I guess this all warrants a Q&A. Under my assumptions your math is what I had and then since you are swapping a blue ring for the top stake red that is plus +1 for that red elsewhere (but we already counted it so +0), also + 4 for using the blue alliance stake with a red (+1) and a blue (+3). Then we have 85. I think the only thing you are missing is that you can score a blue ring on the red alliance stake I thought so +1 = 86. So under those three assumptions it is 86.

Based on the current rules, the max is 85. 9 blue tops, 1 red top, 23 reds, 4 corners, and a high hang come out to 9(3) + 1(3) + 23(1) + 4(5) + 1(12) = 85. I really hate that there is an extra blue ring, I hope they allow it on the high stake in the next manual update.