Velocity blocks aren't working on vex code

If I understand you correctly, you want the different joystick inputs to have different strengths of effect. One way you could do this is with the multiplication block, with something like ( (controller C position) * (0.5) ) when you use the c position instead of just putting controller C position.

@FitoSales

Check out my post up a few from here: Velocity blocks aren't working on vex code - #6 by EngineerMike

Obviously you will need to change to use C instead of B axis, but this should put you on the path to get where you want.

I put this image so you understand what I’m trying to do.

I don't know

It’s worth noting that @EngineerMike’s comments about not being able to control the Drivetrain Velocity using blocks is true for driver control (when most of the time the simplest solution would be ā€œlearn to modulate your input on the sticksā€, but I can understand how in @goatswag 's example even that may not be enough), but they work just fine when you’re doing autonomous programming, and they’re much easier for beginers to grasp.