Alright, it doesn’t look like I will be getting engagement on this post and no one has just straight up posted the solution I was going to work towards (though some are eluding to it). At the risk of soundling like some other forum users, I’ll talk to myself. Please enjoy this internal monologue that has become external.
Well, Brandon, if I have to identify a problem… I’d say the catapult is too strong for the pins on the choo-choo mechanism. But I can’t make the catapult any weaker, because it just now is barely making it into the goal. How can I redesign my robot without removing rubber bands?
Perfect! Let’s see then. So would you say the force of your catapult obviously too much for the pins?
I guess so. I could just replace the pins with a stronger option? Like a standoff or an axle?
Maybe! That’s a good idea, but let’s say hypothetically that we could make the pins super strong! Like so strong they wouldn’t break. What would be the next thing to fail?
The gear is still moving, so maybe the gear? Or maybe the links themselves would break? The links are only held on with pins too…
Great points! So how do we take the force off of all the moving parts? Does the catapult break itself when you catch the catapult before the end of it’s travel?
No! It doesn’t blow up if I stop it before the end of it’s travel! That’s so weird. I wonder if I could build a structure that would be really super strong and rigid that would stop the catapult before all of the linkage parts get completely stretched out.
That, my friend, is called a hard stop. You could totally do that. In fact, the hero robot Fling that VEX released has that exact mechanism at the top of it to do exactly what you are looking to do. The hard stop reacts against the actual catapult arm and takes all shock loading away from the linkage and puts it into the structure and the catapult arm.
