On November 1st, 2022, Version 2.2 of the VRC Spin Up Game Manual (an unscheduled manual update) was released, and the following changes were made:
- Updated the definition of Disqualification to include Robot Skills Matches
A Team that receives a Disqualification in a Driving Skills Match or Programming Skills Match receives a score of zero (0) for that Robot Skills Match.
- Updated S2 to state that Teams will receive a Disqualification for coming in contact with anything outside of the field during the Endgame or due to an early expansion
If a Robot comes in contact with anything outside of the field during the Endgame period or due to
an early expansion, including the floor or the outside face of the Field Perimeter, it will automatically
receive a Disqualification for that Match.
Teams are responsible for the actions of their Robots at all times, including during the Endgame or
an early expansion. Interactions that cause expansions to leave the playing field and which result in a Disqualification are not protected by rule G14; G1 will still apply.
- Updated rule SG2 to clarify Preload rules
Prior to the start of each Match, each Preload must be placed such
that it is:
a. Contacting no more than one Robot.
b. Fully within the field perimeter.
c. Not in any position that would be considered Scored (such as Disc I in Figure 15).
d. In the vertical projection of at least one (1) of the gray foam tiles adjacent to the field perimeter
that are between a pair of Starting Lines on their Alliance’s side of the Autonomous Line. See
Figure 19
e. Not contacting any other gray foam field tiles.
f. Not contacting any Discs other than the Preloads.
- Updated rules SG4 and SG7 to state that a Robot in Violation of the rule and that cannot rectify the situation will not receive points for tiles Covered in the Endgame
A Robot that expands early in a head-to-head Match and cannot rectify the Violation cannot participate in further gameplay and will not receive points for tiles Covered in the Endgame.
There are no horizontal expansion limits during the Endgame. However, any Robot that comes in
contact with anything outside of the field during the Endgame period or due to an early expansion,
including the floor or the outside face of the Field Perimeter, will automatically receive a Disqualification for that Match under rule S2.
- Updated rule SG7 to state that a Robot that is in possession of too many Discs and can’t rectify the Violation will not receive points for tiles Covered in the Endgame
A Robot that is in Violation of rule SG7 and cannot rectify the Violation cannot participate in further gameplay and will not receive points for tiles Covered in the Endgame.
- Updated R7e to clarify the minimum and maximum dimensions of string
An unlimited amount of rope / string, with a thickness / diameter between 1/8” (3.175mm) and 1/4”
(6.35mm).
- Added a red box to R7 to provide clarity
If string is used as part of an Endgame expansion mechanism, we strongly recommend Teams use a string color that matches their Alliance for the current Match, or a highly visible string that is periodically marked with their current Alliance color. Teams that choose not to do this make Match scoring difficult for referees and scorekeepers, and open the possibility that Covered tiles may be missed or incorrectly scored.
- Updated R17 to clarify intent
A Robot’s pneumatic sub-system must satisfy the following criteria:
a. Teams may use a maximum of two (2) legal VEX pneumatic air reservoirs on a Robot.
b. Pneumatic devices may be charged to a maximum of 100 psi.
c. The compressed air contained inside a pneumatic sub-system can only be used to actuate legal
pneumatic devices (e.g., cylinders).
The intent of R17a and R17b is to limit Robots to the air pressure stored in two reservoir tanks, as well as the normal working air pressure contained in their pneumatic cylinders and tubing on the Robot. Teams may not use other elements for the purposes of storing or generating air pressure. Using cylinders or additional pneumatic tubing solely for additional storage is in Violation of the spirit of this rule.
The intent of R17c is to ensure that pneumatics are being used safely. Pressurized systems, such as a Robot’s pneumatic sub-system, have the potential to be dangerous if used incorrectly. This rule ensures the safety of participants, and prevents potentially unsafe uses in the future.
Another way of thinking of R17c is that pneumatics should only be used with pneumatics. Teams should not use compressed air as a means of actuating non-pneumatic devices such as screws, nuts, etc. For example, pulling a pin with a pneumatic cylinder is okay, but using air to actuate the pin itself is not.
- Updated the Red Box in RSC3 to provide clarity
For example, if a Robot is contacting a Disc in either High Goal, it would be considered in contact with a Robot of the same color Alliance as the Goal, and not be considered Scored, per SC2 and SC3.
The next manual update, Version 2.3, will occur on December 6th, 2022.