2025-26 VEX V5 Robotics Competition Game: Push Back

While I hope that the game doesn’t change a million times during the season like High Stakes, I can see some protection of either some goals or loading stations at the last 10-30 seconds being implemented.

Drive wheels are 4in, although the fact that they’re geared to a higher speed is interesting. The intake wheels are smaller, I’m guessing they’re switching over to having those in the starter kit instead of the green 2.75’s ( which have been obsolete for a long time, but I think the intake wouldn’t be that much worse with them).

It’s possible that this game will involve very little actual robot movement, since the pipes are so close to the match loaders. Also I’m not sure how much defense will be used yet, I could see it having a lot or effectively none.

are you willing to share the link

Add octoblocks please!

Yeah, the endgame will be quite difficult.

Yeah, you cooked with that prediction.

This year looks like it has a lot of potential! I really love the high scoring of push back compared to highstakes’ low scoring. I’m looking forward to see what the meta will be, and I hope everyone has a great season!

This game is going to be very interesting, can’t wait to strategize!

I found the autonomous bonus:

Did anyone notice what the AWP criteria was for? It seemed like pushing blocks into the weird tape (That’s going to be a pain to put on)

I don’t know but i’m 90% sure they said it was 10 points for a single parked alliance robot but im not sure

The way I see this happening is essentially boxes on wheels. There would be two compartments in the robot, one for the opponent’s blocks and another for your blocks. The “box” for the opponent’s blocks could just be a simple open-top box, essentially taking any of the opponent’s blocks you can capture out of play (unless those are the ones you use for the parking-dump strategy you mentioned). This could be a great incentive for teams to use a color-sort mechanism, such that the robot would just have to take in as many blocks as possible, without worrying about taking the oppenent’s.

Also, the horizontal goals which make it so that any extra blocks are pushed out when one is added have a weakness. A puncher could simply push many of the blocks out, without even extending very far. I’m imagining a flywheel being spun up and then having a c-channel be fed into it, putting quite a bit of force on any blocks it hits when it pushes out. The c-channel would also need to have its end blocked from flying out of the robot in order to be able to reuse it (and avoid detaching robot parts on purpose). The force from the hit of the c-channel could potentially be enough to make the hit block push more than one block off the opposite end of the goal, maybe even all of them. This doesn’t really fit the name “push back” though if all the blocks are pushed out, so I predict there will be some sort of limitation put on that.

I think I’m going to like this game, there is a lot going on, strategy will playout pretty early.

(Cries for the field reset people)

I’m liking the low goal, that gives a chance for underdeveloped teams to really play a part in the game.

CAD files for the blocks here

I cadded it myself, here you go: Onshape CAD Link

This is the wrong shape. Push Back blocks are the shape formed by the intersection of three identical, orthogonally aligned hexagonal prisms. I made a model, here it is: Onshape CAD link

I think you would have touching the inside tile however, but it doesn’t count if your touching the outside one

I was thinking you could make one side of your bot heavier than the other so you would automatically shift to one side, which would be comparatively easy, but coordination with other teams at tournaments so both bots fit will be difficult.

Octadecahedrons!