The motors have built in encoders that you can use to write a rough algorithm. It wonāt be as good as unpowered wheels that can track absolute movement, but itās a good approximation for auto. In contrast to this year, there really isnāt a lot that can disturb your path like in Tipping Point. Getting knocked off track by an opponent in the neutral zone required you to have some sort of position tracking and self correction to have an accurate autonomous. This year, you can probably get away with using built in motor encoders to make a good PID that will work just fine.
While Iām sure a self designed PID will work better - now that V5 is a thing, the built in blocks/commands with set distances work passably well for begginer teams. So long as you donāt fight for the āneutralā disks you wont need to worry about interference from the other alliance, and can probably get along fine using the built in functions.
In Tipping Point, both our teams were able to accurately steer their robots two two goals assuming they werenāt knocked off course by a collision. Honestly, even unpowered wheel systems wonāt do great in a collision situation - youād realy need to use the GPS (not always an option yet) and/or a combination of other sensors to navigate post-collision.
I do think it should be fairly straight forward to program a self aiming function using the vision sensor, which will be cool to see.
Then you have to manually aim
This is what we were thinking. We must practice day and night.
What is the turret used for, if there is already a flywheel?
The flywheel would presumably be mounted on top of the turntable turret powered by a motor.
Gotcha
20 characters
yes you can expand past 18 inches. the expansion is limited to a 24 inch box horizontally and vertically but vertical expansions have to be able to fit in a 2 inch cylinder as well. and of course around 15 seconds left in the match there will be unlimited horizontal expansion.
You should double-check this, and maybe re-read the game manual
Iāve seen a couple people with a similar idea, but Iām thinking the general idea for the meta might be a conveyor belt system that can scoop up many disks (exactly how many, I havenāt seen if vex has put any restrictions on the number of disks you can carry at once, so it depends) and store them, then launch them into high goal with flywheel. Not entirely sure yet how the rollers on the sides will be spun
Read the game manual. Max is 3 disks
Itās 10 seconds. Please read the manual
Please donāt give out easily accessible information if you can help it.
The forum is for people to ask questions and learn.
Exactly. Give a man a fish and feed him for a day. Teach a man to fish and feed him for life. Donāt give out answers that can easily be found in the manual, you arenāt helping in the long run.
The other option is to give clearly incorrect information. For example, āYou may only possess 1 disk inside the Brain at any time during the matchā and āThe Endgame is 3 hours and 2 minutes longā ![]()
Looking forward to VEX Worlds 2023, April 20 through June 15!
The intake should dump 3 discs into a storage and motor can feed discs into the flywheel
I saw this design on ultimate goal a lot.
Hold up, why is it from April 20th to June 15th.
Itās called a joke.