Sooo, SPIN UP META IS...? 😮

Unless you plan on only having one match per team for quals, we’re gonna need some time to get through the endgame for all of these matches…

Of course, unless you plan on balancing your robot on top of the high goal since that ends the match immediately, didn’t you read the game manual?

I do Vex Iq, I was just wondering why he said that.

Well, as they say, 'it’s not funny if you have to explain it"

Earlier in this thread, there was talk about how to respond to RTM questions. One thing is, you could just read the manual for them, and another answer would be to give them wrong information, forcing them to read the manual to find the correct answer. An example of a wrong answer would be that the end game is 3 hours long. So, if the end game is 3 hours long, then the world championship would last nearly a month.

This is a VRC thread.

bro, chill. just because someone doesn’t do vex doesn’t mean they cant be here.

Sir, this is a Wendy’s

The last 8 posts have been of topic. This topic is for discussing and sharing ideas for the 2022-2023 season not to talk about how to respond to people that are new to VEX.

Back to spin up meta…
6m 600rpm drive
1m flywheel
1m turret
pneumatic transmission for intake mech

Rollers? 20 characters

Good point. Chain flex wheels to intake mech so they spin with it and just drive up to the rollers to spin them.

I’m thinking instead of a flywheel, make a something to slap the Frisbee when it’s in the hopper, or if powerful enough, all three, like a horizontal slipgear with a tonf of rubber bands

That could also work. Im sure there will be teams who do that. The thing with the flywheel, if you do a single flywheel, is it spins the disk upon release so it gives it spin and gyroscopic stability.

Concept:


A 68 to 70 inch wall that’s deployed in the endgame. Touches 5 tiles + robot touches 6th.

Pros:

  • 6 * 3 = 18 expansion points
  • Possesion of both rollers = 20 points (40 swing)
  • Can pretty much definitely prevent others from expanding into the space with conventional (not shot out high) expansion.

Cons:

  • Predictable strategy, opponents could stand in the way of the wall expansion or be in there with you defending rollers (however they can’t expand their own way probably then).
  • Very little space for movement, difficult to access rollers (wall would have to be bigger then).
  • Expand at t=10 and then need to set roller(s) really fast.

How much wall do you guys think it would be practical to pack into a spin up robot with the typical flywheel, intake and all that?

Be careful that your wall doesn’t violate G16:

I think single motor flywheel is going to be the meta. It saves a motor, meaning you could have a one motor turret, one motor flywheel, and 6 motor drive. For now we’re considering either 6 motor drive, one motor flywheel, and one motor for intake and then 4 motor drive, one motor intake, one motor flywheel, two motor turret. What does everyone think about the turret idea? The spin up turrets thread is full of posts but I don’t think that many people are going for it yet.

Why do you think you’ll need two motors for a turret if you can run an intake and a flywheel with one motor each? Is a turret really that much harder to spin?

I didn’t know a 6-motor drive was worth not having an intake!

Main reason is just to have better torque, since it’ll be running a speed ratio. We want it to be speedy as heck

For the intake part of 6 motor drive, we were just gonna connect it to the drive train itself so we could save a motor.

And whenever you drive backwards, the intake will spin out? Whatever…

… ok so you just figured out a fatal flaw with that design…

… ok now find a solution …