Sooo, SPIN UP META IS...? 😮

You might need your optical facing up or down though.

That is one possible way to do it, but to save space, I did it my way. The way is works is by spinning the roller till the top color sensor senses the desire color, and the bottom color sensor senses the opposite color. that ensures that the color change is along the equator which means that one color will be one top with a lot of margin incase it gets bumped.

I’m curious how using two opticals on top of each other is more space-saving than one pointing up?

as you can see from the side shot, placing two optical sensors flush with the wheel means I don’t have to cut space in the back for one to poke out.

Which side of the robot will the color spinner be on? The first picture has it at the back, but the second has it towards the front. Is the side view a newer model?

I moved it to the front so I would have to run a smaller chain.
also

Sorry, forgot about the text in that post. Sorry!

Yes I see what you mean cycle time with turning to the goal, but with most turrets it’s going to be (about the same amount of time) making assumptions so, will differ bot to bot, the time it takes the X drive to turn in place and the extra time it takes a turret to load them into the moveable part of the turret because they don’t really have vex turret parts that the disk can fit there/the way I’m thinking of it the turret would have to go back to ā€œ0ā€ start whatever to load them and then turn from there. But maybe we’ll see some every complex designs, either way I’m excited to see different designs teams come up with.

I think it would really depend on how the turrets are built.

My current plan has a rotating turret around 270ish degrees (although still trying to start up a new independent team, don’t have any parts to build with yet to finalise plans) and can load from any direction, so wouldn’t have to waste time going back to a standard ā€œ0ā€ position, so we would end up saving time in some form.

Obviously somewhat ambitious robot plans, I even want to try working out a full 360 turret however no idea how feasible that would be.

I also can’t wait to see what other ideas people come up with

A turret should be able to reach all 360 degrees, but not spin through 0 degrees or else the wiring will get tangled.
For example, if it was at 1 degree, it couldn’t spin the short way to 359 degrees, and must spin the long way.

My goodness, this challenge is gonna be so much fun! I can’t wait to see if someone will be able to successfully implement a turret. I’m just so worried about all the different methods for shooting disc. I want to try them all. Which one is gonna be the most accurate, easiest to build, and least time-consuming?

Would a flywheel work great to shoot head-on? Should it have a 90-degree bend? Are some people gonna have an arm to shoot discs? Then there are concerns about aiming like, should you move the robot to aim or have it where the shooting mechanism can move?

Currently, to start out I’m thinking about using some flywheels to shoot the discs, but I’m stuck on whether or not it should have a 90-degree bend. If we don’t use a 90-degree bend then should 2 flywheels be used to shoot a disc or one?

These questions are all running through my head, but I want to manage our time wisely so we don’t end up like our last team captains that got stuck with a robot they built in a week with little drive practice. Anyone care to share their opinion?

I don’t have a field yet, but it looks like the high goal can hold 15 - 20 discs. There are 12 discs that start on your side of the field + 4 preloads (2 per bot), which adds up to 16 discs, not to mention all the discs on the midline. We might see matches where the high goal is completely filled up on both sides in auton (especially in vex u). This would mean the entire match is fighting over rollers and scoring in the low goal. Obviously this is only going to happen in high level matches, but it is concerning how low capacity the high goal is.

Wiring can twist a bit, I’m sure a few rotations would be fine, just don’t push it too far

Those 12 match loads will definitely be a factor. However, this year teams are not allowed to use the match loads during auton.

We have got the field. 15 is definitely ok, 20 or more will be hard

I know that both mechanum and x-drives are viable in this year’s game, but which will be better? Or even instead of those two, a six motor omni drive? you would be able to get more speed with an omni/x-drive than a mechanum, but x-drives dont allow a lot of room for internal mechanisms, and it can get easily pushed around., making it hard to cosistantly line up shots. I am leaning towards either 6m drive or 4m mechanum drive.

Can we see pictures?

I’ll take some later. I can stack about 20 disk in the basket, but with our testing shooter, I believe the maximum is about 18.

So, scoring on top ftw?

With only 18 disc capacity, it would have been fun having some different scoring options. I feel like the baskets will fill up and then it’ll be more of a game of chance.

So a full basket is worth approx 90 points.

That leaves 24 discs/low goal points. 40 for spinners.

The expanding is up to 84 points… That’s a significant amount.

Seems like the OP strat is going to be trying to pin the opponent in a corner in the end game to prevent expanding - there’s no trapping in end game. Mechanisms that can score even if trapped will be valuable.

I wonder how much pushing/shoving will be acceptable in actual matches.