Well of course you can do a one motor flywheel and get across the whole field, but if you actually want consistency and any sort of timeliness, you likely will want to keep it to half court or two motors.
Yeah we also had rpm drop while shooting with one motor at 3000rpm. The range can cover about 3/4 field but not very consistent.
If you want to shoot at the loading station, Iāll recommend 2 motors for about 4000rpm.
Using a 2 motor flywheel worked for me. It shoots a longer distance and lasts much longer before overheating.
I built a prototype with a 1 motor flywheel and it didnāt have enough power for consistent full court shots. I rebuilt the prototype with 2 motors (and it still has some friction issues) and it ran just fine for 2 minutes and 30 seconds (stress test) with constant shooting. A well built 2 motor flywheel on 7:1 gear ratio should do just fine.
curved or straight shooter?
Early season straight, but Imma be prototyping a curved so I can possibly use it for later in the season.
Very useful.
At a glance, if there were scoring mechanisms that launched from the low to high goal at a steep angle, that pile of 30 seems possible. Even the long flat trajectories most are discussing would seem likely to get 20+.
Thank you so much!
Just for curiosityās sake, can you try to put all 60 in a goal?
Yeah, I think last time I didnāt count very carefully. It is possible to score 20 or even 24 disks by a regular shooter.
Technically yes, if you stack them.
Can you try? I donāt see why you shouldnāt stack them.
having disks stacked in the goal would not happen in a real game (unless magic or smth)
Why not?
I may try tomorrow when I go to the lab
(btw Iām from China so itās night now)
Well in fact while shooting at a flat angle, the chains actually helped to slow down and āholdā the disks and prevents them from bouncing out.
How does ābouncingā the discs off the top plastic and chain work? (A steep angle) Do they bounce out more or less than a flat angle?
I think it depends on the speed of the disks. We havenāt test an angle that steep but I believe flat shots are more preferable in most cases.
So, to the question of āwhat happens in the last 20 seconds before endgame?ā A scoring system that fills a goal from 24 to 30 discs, each disc being a 6 point differential could be an answer, no?
edit: Might also be a build an emerging team can more easily grasp⦠drive base that can do rollers and shoot short ālayupā shots. A simple support / defensive build.
