On September 4th, 2025, Version 2.0 of the V5RC Push Back Game Manual was released, and the following changes were made:
- Updated the definition of Loader to provide clarity
- Updated the definition of Park Zone to include the portion of the Floor tiles bordered by the Field Perimeter and the plastic extrusions
A Field Element and enclosed section of the Floor that mark a location where Blocks begin a Match and Robots can be Parked at the end of the Match. Park Zones are made of red or blue plastic extrusions and black plastic connectors, and include the enclosed portions of the Field Tiles. Each Park Zone is 18.87ā (479mm) wide x 16.86ā (428mm) deep.
- Revised <SC2a> to clarify inside surfaces, and updated Figure SC2-2 to show an applicable example
- Updated the Autonomous Win Point criteria for Worlds-qualifying events and revised the red box in <SC6>
For events which qualify directly to the World Championship (e.g., Event Region Championships and Signature Events), the following tasks must be completed for an Alliance to receive an Autonomous Win Point. The standard criteria above still apply to all other events.
- At least ten (10) Blocks of the Allianceās color are Scored.
- At least three (3) different Goals include at least two (2) Scored Blocks of the Allianceās color.
- At least three (3) Blocks of the Allianceās color have been removed from Loaders adjacent to the Allianceās Alliance Station.
- Neither Robot is contacting the Park Zone barrier. "
- Revised <GG1> to clarify that only three Drive Team Members can attend a Match
A Team may send up to three (3) Drive Team Members to their Alliance Station for each Robot, and those Drive Team Members must remain in their Alliance Station for the duration of the Match.
- Revised <GG2> to clarify that the Robot must remain at the Field for the entire duration of the Match
- Revised <GG3> to address Smart Field Control connections and errors
- Revised <GG4> and added a red box to remove penalties for reaching over the Field in ways that are safe and donāt impact the Match
Drive Team Members are not permitted to reach into the 3-dimensional volume of the Field Perimeter at any time during the Match, apart from the actions described above. Rule <S1> applies.
If a Drive Team Memberās hands extend over the Field and/or Field Perimeter in a way that is safe and doesnāt contact anything in the Field, itās unlikely to be a Violation. However, Head Referees may still ask Drive Team Members to step back and remain completely outside the field when necessary (e.g., for safety reasons or to reduce the chances of gameplay interference).
- Updated <GG17> to reduce Holding to a 3-Count, and standardize when Head Referees should begin and end Holding counts
No Holding for more than a 3-count. A Robot may not Hold an opposing Robot for more than a 3-count during the Driver Controlled Period.
After a Holding count ends, a Robot may not resume Holding the same Robot again for a 5-count. If a Team resumes Holding the same Robot within that 5-count, the original Holding count will resume from where it ended. A Head Referee should use fingers to display the 5-count that occurs after the end of a Holding count, and āwave it offā after the Holding interaction has been cleared.
Holding is a standard and legal part of Head-to-Head game play, and only becomes a Violation if it exceeds the guidelines in this rule. By beginning a Holding count immediately after noticing a Holding interaction, and providing a visual signal when a Holding interaction has been cleared, Head Referees can help Teams avoid penalties.
- Updated <SG4> to remove āintentionally or strategicallyā, to remove the need for referee judgement calls
- Revised <SG9>, and added Violation notes and a new figure to clarify when a Block can be added to a Loader during a Match
A Block can only be added to a Loader if there are no Blocks partially or entirely within the orange portion of that Loader.
- For the purposes of Match Affecting calculations, each illegal Match Load should be considered worth a value of 2 points. These values are not added to the actual score.
- For the purposes of this rule, the following guidelines should be used for escalating repeated Minor Violations to a Major Violation during Qualification Matches:
a. Six or more illegal Match Loads in a single Qualification Match.
b. Three or more Qualification Matches with at least one illegal Match Load (i.e., the third Match and all subsequent Matches with a Violation).
- For the purposes of this rule, only Match Affecting Violations should be considered during Elimination Matches (i.e., repeated Minor Violations in Elimination Matches do not compound to Major Violations).
a. Point B-1 does not explicitly apply during Elimination Matches, although the risk of illegal Match Loads becoming Match Affecting still inherently increases as the quantity of Match Loads increases.
b. Point B-2 does not apply during Elimination Matches.
- Updated <SG11> to protect any Robot that is at least partially within the vertical projection of its Alliance-colored Park Zone
During the last 20 seconds of a Match, Robots may not directly or indirectly contact the other Allianceās Park Zone or opponent Robots that are partially or entirely within the vertical projection of that Park Zone.
- Revised <R3> to add a red box that addresses inspection markers
Events may wish to use āinspection markersā (e.g., zip tie or sticker) to identify Robots that have passed inspection at that event. Inspection markers are subject to all Robot rules, including legal materials and robot size/expansion limits.
- Updated <R9> to clarify intent
The V5 Brain screen must be easily visible during Robot inspection. Keeping the V5 Brain screen visible throughout a Match is recommended but not required.
- Added a bullet to <RSC1> to clarify that removing Blocks from the Field in Robot Skills Matches is not a Violation
Removing Blocks from the Field in a Robot Skills Match is not a Violation. Blocks that leave the Field cannot be returned.
- Updated <RSC2> to require Robots to move to receive points for a Parked Robot in Robot Skills Matches
The Team will earn points for a Parked Robot if the Robot has moved during the Match, is within the red Alliance Park Zone, and meets all criteria of rule <SC4> at the end of the Match.
- Updated <RSC3> to clarify intent
- Updated <VUG2> to clarify intent
The designated 24ā Robot may expand horizontally and/or vertically up to a maximum size of 24" x 24" x 24" at any time during the Match.
- Updated <VUR1> to allow unmodified legal Raw Stock
- Added āSphereā as a legal form of Raw Stock in <VUR4>
- Updated <VAIT2b> to clarify intent
- Added significant Q&A boxes throughout the manual
- Minor typo / formatting fixes
The next manual update, Version 2.1 will occur on October 9, 2025.