12 foot by 100 foot field. 12 foot wide 96 foot long bottomless pit separates red and blue side. robots must complete a set of monkey bars to the other side. first robot to the other side wins.
vex robotics™ and recf are not liable for loss of property or persons to the bottomless pit.
already been done. see round up, climbing the ladder was one of the most difficult things robots have had to do in vrc ever. and back then the motors were even weaker than 363’s (I’m not sure if 393’s had come out by then, but I don’t think they were used for the most part)
That reminds me, why have a neutral or elevated plane for the robot when it can be farther down? elevate the people and have them look down like a video game
I think an awesome endgame would be having a single hanging bar in the middle of the field that teams have to fight to get onto or work together to have multiple on. Would be like the parking platform in Turning Point but with more possibilities.
If nots discs I hope they have multiple game elements again, these single object games are getting boring.
Swing games can be very good, just not when they only have 1 game element and/or they exist during the year of a pandemic forcing most competition to just be longer skills runs. See Turning Point and Toss Up.
I really liked tower takeover. It was a simple but very well-designed game that was very good imo, especially in the skills challenge. I’d love to have something like that again for my freshman Vex U season.
It was fun, but had 2 flaws, imo. One, it wasn’t super original. 2, there were really only one robot that you saw, the traybot. Sure, there might have been a few differences between them- simple vs complex, and at the end there were some DR4B ones. And occasionally you saw a few towerbots, but those were really only a complement to the really good stackers, who could get all 3 stacks in the time.
yes please. it’s been 2 years since we’ve had more than 1 game piece, and it’s been 3 years since there were 2 game pieces that you needed to manage to win matches at the high level.
I liked TT a lot, but I liked itz even better because of the multiple types of game pieces.
idk about that, it’s a very simple concept, but stacking cubes hadn’t been done before. and the robots were nothing like had ever been done in vrc before, constructing the stacks inside the bot at an angle and then propping them up in the goals.
as far as design convergence goes, that’s something that almost all games have, and isn’t really avoidable because there will almost always be a single type of robot that is innovated and used above all others.
also TT was the absolute best game for skills imo. so much diversity in the runs, so many options, and such a limitless potential for improvement. I’m so disappointed we never got to see the skills runs at worlds.