2021-2022 VRC Game Predictions

we need an endgame like in turning point. Different things to do and challenging objects. TT was definately some challenging objects and TP was a diverse element game
I liked both

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You mean 18+ feet?
^link to the incredibly serious discussion on very large lifts.

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i agree, i really want direct scoring and climbing

I really miss having an endgame. I would love to see one similar to the ones in Starstruck and Toss Up (hanging robots) or Nothing But Net (elevating alliance partner) this upcoming season.

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I agree with this. The platform fights in turning point were fun.

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Definitely something with an endgame for sure. Haven’t had one for two years, games are getting boring and it’s obvious that the robot designs are becoming more and more similar every year. Tbh I want a game where there is more than one thing to do that isn’t an endgame, while also having an endgame (like TP). I would actually love to see a game that has two primary scoring options and an endgame. TP didn’t really have this because shooter robots were so much easier to build and it was faster to score points that way, but I would like to see something where there are two options to be able to easily build something competetive to score in a way that is very similar to the other option. For example, TP had shooting. It was really easy to build a shooting robot, and it was really easy and quick to score points with those robots. TT had stacking. Really easy to build a functioning tray robot, and also decently quick and high scoring in a short amount of time. If you combine these two scoring methods, and then add in either the parking endgame from TP or ITZ, and you have yourself an insanely complicated and fun game. Very unrealistic but that would be an absolute dream game of mine, considering how it combines three different games that were all competetive and included quality robot options, as well as being inclusive of basic clawbots.

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Happy Birthday!:birthday::birthday:

2020

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I don’t know that I would call TT tray-bots and TP shooters

But they weren’t nearly as hard to build as the ones in ITZ or Skyrise looked. But I do agree with all of your points. And Happy Birthday!

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Thanks! I don’t think that easy was the best word to use but when those robots are the meta for their game, they get easier to build and improve on over the course of the season. If there were more than one meta, those robots would be awesome to build and compete with each other, especially in matches with different types of robots allianced with and against each other.

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I think it will be a harder game with an endgame. Hopefully at least

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harder game = better game

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Yes. It makes it a lot more interesting.

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Yep, the more time I have to spend thinking and prefecting the bot, the happier I am!

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TRIPLE BIRTHDAYS?

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June must have been a fun month for a couple of people

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This was fun, Same time next year fellas? :sunglasses:

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Or two different alt accounts?

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In late season TP caps were important. Back autons needed a bot that could score caps, and at the start of the matches those bots would fight each other over caps while the front bots contested the flags. They definitely weren’t utilized to their full potential since nobody really went for the high post, but they weren’t just ignored.

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In TP, high caps were way easier to get down than put up, in my opinion. They probably would have been used a lot more if there was similar effort involved both directions.

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The only thing I would want is a game similar to Horseshoe, where a robot has to throw a ring or disc onto a pole. Oh, and there could be this cool mechanism, in which if a disc is thrown at it, more discs come out of a container similar to Ringmaster. Another thing that would be cool, is to have an EDR game where there is a leveling bridge, similar to the concept of IQ’s Crossover

2 Likes