@littlebro5, I am assuming you are referring to this video by team 62: Vex Planetary Gearset Video: Up close and why people don't use it
It is great that you are exploring advanced mechanical concepts and research the theory behind them!
As you to correctly identified, this transmission could not deliver actual high torque in the “high torque” (read: slow speed) mode.
The best picture to illustrate the problem with such “planetary” design is, probably, this one:
Additional explanations could be found here: 1, 2, 3, 4, 5
This isn’t really an option, because there is only one gear ratio that guarantees equal torque distribution between the motors. If torques are not balanced, then you are wasting motor resource. It will be more efficient just to connect both motors directly to the output. In some sense electronic circuits sending variable power to the motors is your CVT.
That may somewhat work, if your goal was to conserve battery power, since V5 motors could deliver peak torque at low rpm or in hold mode, without consuming full power. However, main constraint in VRC is limited number of motors - so, once again, it would be better just to connect all motors directly to the output.
In theory, that could be done, but the limited choice of vex parts makes it impossible to avoid power losses and with complex designs you also lose reliability of a simple direct drive setup.
If your game strategy calls for extra drivetrain torque, then consider other ways of sharing the motors between subsystems to free up additional motors for the drivetrain.
For example, if you get an extra (fifth) drivetrain motor to make H-drive, then you could gear it for very high torque. This way you don’t lose any speed in the forward (in-track) direction but, while being slow going cross-track, gain much higher torque in the diagonal direction (by adding torque vectors).